Topic: Question about passing Functions' parameters ....
Author: tchang@aisun4.ai.uga.edu (Tony Chang [MS AI])
Date: 16 Feb 1994 01:48:37 GMT Raw View
I have a question regarding passing function parameters, and variables.
I am using BC++ 3.1 and the program is running under Win 3.1, basically it
has several files -- one main program, and several other files.
Okay, now in my main program (MAIN_PRAOGRAM.CPP), I have:
struct {
mytype *pop1, *pop2; // dynmaic arrays
....
.... etc.
} myData;
// global variables
myData *globalData;
...
...
(in one of my menu function, i do:)
TMainWindow::Action(...) {
globalData = new myData;
// set some default values
globalData->x = ....
globalData->y = ....
globalData->pop1 = new mytype huge[1000];
globalData->pop2 = new mytype huge[1000]; //huge is used coz' in my application
this array is > 64K
FunctionCall_1(globalData);
FunctionCall_2(globalData);
FunctionCall_3(globalData);
}
In the other files I have:
OTHERS_1.CPP
void FunctionCall_1(myData *gData) {
// here I changed the values of some variables inside the structure
gData->pop1 = .......
gData->pop2 = ......
FunctionCall_2(gData);
...
}
I again chaged the values of some variables inside the big structure.
The problem is the variables I changed inside the FunctionCall_*s does
not really there -- eg. if I changed something in FunctionCall_1, and
it won't be there in FunctionCall_2, .. etc.
Did I do anything wrong?