Topic: c++ object creation
Author: nagy@cpsc.ucalgary.ca (Michael Nagy)
Date: Thu, 17 Feb 1994 01:00:29 GMT Raw View
First of all, I should say I am using Borland's C++ v3.1
This may seem like a silly question when you've been working
with objects for some time, but I'm having some problems creating
a class structure.
Here's a stripped down example of what I am trying to do.
Take a game for example. A character can have a list of "items" in
his/her possession, each referred to as a generic Item
class Item
{
}
Now, in the "character" class, I want to be able to refer to all
these things simply as an Item
class Character
{
Item *Inventory;
}
However, what if each Item is of a different type, like "armour", or
"weapon" or "other".
class Armour
{
int Defense;
int CalcDamageTaken(int Damage);
}
class Weapon
{
int Offense;
}
How can I declare Item (or Armour and Weapon) so it would allow
me to treat them all simply as Items? I realize that I would probably
have to put a marker in the sub-objects (armour and Weapon) to mark
them as such when I had to refer back to them.
Any help would be appreciated. Mail directed to nagy@cpsc.ucalgary
is preferred, but any response would be appreciated.
Michael
P.S. Stupid example? Perhaps, but at least it works!
--
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