Topic: Attributes useful for shared objects (import,
Author: Magnus Fromreide <magfr@lysator.liu.se>
Date: Mon, 18 Jan 2016 20:50:10 +0100
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On Mon, Jan 18, 2016 at 10:37:11PM +0300, Antony Polukhin wrote:
> Hello,
>
> There's a bunch of problems with dynamic loading entities defined in C++
> shared libraries:
> 1) No portable way to define symbol as being imported/exported. All the C++
> libraries are forced to reinvent BOOST_SYMBOL_EXPORT and
> BOOST_SYMBOL_IMPORT like macro [1].
> 2) All modern binary formats store symbols in sections that are not
> currently controlled from C++, but provide a rich set of useful
> functionality. For example Linux kernel developers use sections to store
> pointers to specific entry points (macro __init
> http://lxr.free-electrons.com/source/include/linux/init.h), store data that
> must be changed at load (https://lwn.net/Articles/164121/) and so on.
>
>
> I'm proposing to add following attributes to C++ Standard:
> * [[import]] - for importing symbol (same as BOOST_SYMBOL_IMPORT)
> * [[export]] - for exporting symbol in default section with default C++
> mangling (same as BOOST_SYMBOL_EXPORT)
> * [[section "section name"]] - places the symbol into section with
> specified name, constructs section if it does not exist(close to
> BOOST_DLL_SECTION [2])
* How does this interact with modules?
* Do you intend to bring dlopen into the standard as well?
* What about binary formats that don't support some of these features,
are all of them supposed to be optionally supported?
* What does importing actually mean? When using ELF there are four different
modes a symbol could be imported in with different features and effects.
/MF
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Author: Matthew Woehlke <mwoehlke.floss@gmail.com>
Date: Mon, 18 Jan 2016 15:02:49 -0500
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On 2016-01-18 14:37, Antony Polukhin wrote:
> There's a bunch of problems with dynamic loading entities defined in C++
> shared libraries:
> 1) No portable way to define symbol as being imported/exported. All the C=
++
> libraries are forced to reinvent BOOST_SYMBOL_EXPORT and
> BOOST_SYMBOL_IMPORT like macro [1].
CMake=C2=B9 might beg to differ ;-).
> I'm proposing to add following attributes to C++ Standard:
> * [[import]] - for importing symbol (same as BOOST_SYMBOL_IMPORT)
> * [[export]] - for exporting symbol in default section with default C++
> mangling (same as BOOST_SYMBOL_EXPORT)
While I don't object to this as such, I think it's worth noting that it
doesn't solve the problem of needing to use macros to decorate symbols.
As long as platforms (Windows/PExx) define these differently, library
authors must use a macro so that it is defined differently when building
the library vs. someone else using the library.
This borders on being a build system issue, with which the C++ standard
usually does not get involved, and we already have many good solutions
for that problem (e.g. CMake).
(=C2=B9 https://cmake.org/cmake/help/v3.4/module/GenerateExportHeader.html)
--=20
Matthew
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Author: Sean Middleditch <sean.middleditch@gmail.com>
Date: Mon, 18 Jan 2016 13:23:27 -0800 (PST)
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On Monday, January 18, 2016 at 12:03:01 PM UTC-8, Matthew Woehlke wrote:
>
> On 2016-01-18 14:37, Antony Polukhin wrote:
> > I'm proposing to add following attributes to C++ Standard:
> > * [[import]] - for importing symbol (same as BOOST_SYMBOL_IMPORT)
> > * [[export]] - for exporting symbol in default section with default C++
> > mangling (same as BOOST_SYMBOL_EXPORT)
>
> While I don't object to this as such, I think it's worth noting that it
> doesn't solve the problem of needing to use macros to decorate symbols.
> As long as platforms (Windows/PExx) define these differently, library
> authors must use a macro so that it is defined differently when building
> the library vs. someone else using the library.
>
It has been publicly mentioned that with the modules feature, this is no
longer the case. Symbols need to merely be marked as being available for
DLL linkage (using __declspec(dllexport) only) and then the linker
automatically exports symbols in modules linked into the DLL and imports
symbols otherwise.
See Andrew Pardoe's response to Matthias in the comments
on http://blogs.msdn.com/b/vcblog/archive/2015/12/03/c-modules-in-vs-2015-update-1.aspx
I think that should be taken into account for this whole feature idea. :)
> --
> Matthew
>
>
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<div dir=3D"ltr">On Monday, January 18, 2016 at 12:03:01 PM UTC-8, Matthew =
Woehlke wrote:<blockquote class=3D"gmail_quote" style=3D"margin: 0;margin-l=
eft: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;">On 2016-01-18 14=
:37, Antony Polukhin wrote:
<br>> I'm proposing to add following attributes to C++ Standard:
<br>> * [[import]] - for importing symbol (same as BOOST_SYMBOL_IMPORT)
<br>> * [[export]] - for exporting symbol in default section with defaul=
t C++
<br>> mangling (same as BOOST_SYMBOL_EXPORT)
<br>
<br>While I don't object to this as such, I think it's worth noting=
that it
<br>doesn't solve the problem of needing to use macros to decorate symb=
ols.
<br>As long as platforms (Windows/PExx) define these differently, library
<br>authors must use a macro so that it is defined differently when buildin=
g
<br>the library vs. someone else using the library.
<br></blockquote><div><br></div><div>It has been publicly mentioned that wi=
th the modules feature, this is no longer the case. Symbols need to merely =
be marked as being available for DLL linkage (using __declspec(dllexport) o=
nly) and then the linker automatically exports symbols in modules linked in=
to the DLL and imports symbols otherwise.</div><div><br></div><div>See Andr=
ew Pardoe's response to Matthias in the comments on=C2=A0http://blogs.m=
sdn.com/b/vcblog/archive/2015/12/03/c-modules-in-vs-2015-update-1.aspx</div=
><div><br></div><div>I think that should be taken into account for this who=
le feature idea. :)</div><div><br></div><blockquote class=3D"gmail_quote" s=
tyle=3D"margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-le=
ft: 1ex;">
<br>--=20
<br>Matthew
<br>
<br></blockquote></div>
<p></p>
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.
Author: Thiago Macieira <thiago@macieira.org>
Date: Mon, 18 Jan 2016 15:44 -0800
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On Monday 18 January 2016 20:50:10 Magnus Fromreide wrote:
> * What does importing actually mean? When using ELF there are four different
> modes a symbol could be imported in with different features and effects.
Off-topic, but this is a missed optimisation in ELF. I've been trying to get
the ABI folks to come up with a proper way to import. GCC 6's -fno-plt is
half-way there.
--
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
Software Architect - Intel Open Source Technology Center
PGP/GPG: 0x6EF45358; fingerprint:
E067 918B B660 DBD1 105C 966C 33F5 F005 6EF4 5358
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Author: Antony Polukhin <antoshkka@gmail.com>
Date: Wed, 20 Jan 2016 18:01:05 +0300
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2016-01-18 22:50 GMT+03:00 Magnus Fromreide <magfr@lysator.liu.se>:
> * How does this interact with modules?
>
Both proposals use `import` as a keyword, however use cases are different
and must not bother each other.
> * Do you intend to bring dlopen into the standard as well?
>
Yes. But later, only after the Boost.DLL library will be tested by Boost
users. Probably in half a year.
> * What about binary formats that don't support some of these features,
> are all of them supposed to be optionally supported?
>
Probably will just follow the existing GCC practice for unsupported
attributes: warn about them
> * What does importing actually mean? When using ELF there are four
> different
> modes a symbol could be imported in with different features and effects.
>
In GCC case it would be visibility=default, nonweak symbol. Or did I
misunderstand the question/miss something?
--
Best regards,
Antony Polukhin
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<div dir=3D"ltr"><div class=3D"gmail_extra"><div class=3D"gmail_quote">2016=
-01-18 22:50 GMT+03:00 Magnus Fromreide <span dir=3D"ltr"><<a href=3D"ma=
ilto:magfr@lysator.liu.se" target=3D"_blank">magfr@lysator.liu.se</a>></=
span>:<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;bord=
er-left:1px #ccc solid;padding-left:1ex">* How does this interact with modu=
les?<br></blockquote><div><br></div><div>Both proposals use `import` as a k=
eyword, however use cases are different and must not bother each other.</di=
v><div>=C2=A0</div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 =
..8ex;border-left:1px #ccc solid;padding-left:1ex">
* Do you intend to bring dlopen into the standard as well?<br></blockquote>=
<div><br></div><div>Yes. But later, only after the Boost.DLL library will b=
e tested by Boost users. Probably in half a year.</div><div>=C2=A0</div><bl=
ockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #=
ccc solid;padding-left:1ex">
* What about binary formats that don't support some of these features,<=
br>
=C2=A0 are all of them supposed to be optionally supported?<br></blockquote=
><div><br></div><div>Probably will just follow the existing GCC practice fo=
r unsupported attributes: warn about them=C2=A0</div><div>=C2=A0</div><bloc=
kquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #cc=
c solid;padding-left:1ex">
* What does importing actually mean? When using ELF there are four differen=
t<br>
=C2=A0 modes a symbol could be imported in with different features and effe=
cts.<br></blockquote><div><br></div><div>In GCC case it would be visibility=
=3Ddefault, nonweak symbol. Or did I misunderstand the question/miss someth=
ing?</div></div><div><br></div>-- <br><div class=3D"gmail_signature">Best r=
egards,<br>Antony Polukhin</div>
</div></div>
<p></p>
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Author: Antony Polukhin <antoshkka@gmail.com>
Date: Wed, 20 Jan 2016 18:50:06 +0300
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2016-01-19 0:23 GMT+03:00 Sean Middleditch <sean.middleditch@gmail.com>:
>
> It has been publicly mentioned that with the modules feature, this is no
> longer the case. Symbols need to merely be marked as being available for
> DLL linkage (using __declspec(dllexport) only) and then the linker
> automatically exports symbols in modules linked into the DLL and imports
> symbols otherwise.
>
> See Andrew Pardoe's response to Matthias in the comments on
> http://blogs.msdn.com/b/vcblog/archive/2015/12/03/c-modules-in-vs-2015-update-1.aspx
>
> I think that should be taken into account for this whole feature idea. :)
>
Yes.
__declspec(dllexport) is a MSVC extension, that must be made part of the
Standard and must follow the existing [[attributes syntax]]. And that's
what the proposal is trying to achieve - make attributes for shared objects
parts of the Standard. "dll" prefix was dropped from [[import]] and
[[export]] to make proposal less platform specific, because on different
platforms shared objects have different names (dll/so/dynlib).
--
Best regards,
Antony Polukhin
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<div dir=3D"ltr"><div class=3D"gmail_extra"><br><div class=3D"gmail_quote">=
2016-01-19 0:23 GMT+03:00 Sean Middleditch <span dir=3D"ltr"><<a href=3D=
"mailto:sean.middleditch@gmail.com" target=3D"_blank">sean.middleditch@gmai=
l.com</a>></span>:<blockquote class=3D"gmail_quote" style=3D"margin:0px =
0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);bord=
er-left-style:solid;padding-left:1ex"><div dir=3D"ltr"><div>It has been pub=
licly mentioned that with the modules feature, this is no longer the case. =
Symbols need to merely be marked as being available for DLL linkage (using =
__declspec(dllexport) only) and then the linker automatically exports symbo=
ls in modules linked into the DLL and imports symbols otherwise.</div><div>=
<br></div><div>See Andrew Pardoe's response to Matthias in the comments=
on=C2=A0<a href=3D"http://blogs.msdn.com/b/vcblog/archive/2015/12/03/c-mod=
ules-in-vs-2015-update-1.aspx" target=3D"_blank">http://blogs.msdn.com/b/vc=
blog/archive/2015/12/03/c-modules-in-vs-2015-update-1.aspx</a></div><div><b=
r></div><div>I think that should be taken into account for this whole featu=
re idea. :)</div></div></blockquote></div><br>Yes.=C2=A0</div><div class=3D=
"gmail_extra"><span style=3D"font-size:12.8px"><br></span></div><div class=
=3D"gmail_extra"><span style=3D"font-size:12.8px">__declspec(dllexport)=C2=
=A0is a MSVC extension, that must be made part of the Standard and must fol=
low the existing [[attributes syntax]].=C2=A0</span><span style=3D"font-siz=
e:12.8px">And that's what the proposal is trying to=C2=A0achieve=C2=A0-=
make attributes for shared objects parts of the Standard. "dll" =
prefix was dropped from=C2=A0</span><span style=3D"font-size:12.8px">[[impo=
rt]] and [[export]] to make proposal less platform specific, because on dif=
ferent platforms shared objects have different names (dll/so/dynlib).</span=
></div><div class=3D"gmail_extra"><div><br></div>-- <br><div class=3D"gmail=
_signature">Best regards,<br>Antony Polukhin</div>
</div></div>
<p></p>
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Author: Sean Middleditch <sean@middleditch.us>
Date: Wed, 20 Jan 2016 08:55:24 -0800
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On Wed, Jan 20, 2016 at 7:50 AM, Antony Polukhin <antoshkka@gmail.com> wrote:
>
> 2016-01-19 0:23 GMT+03:00 Sean Middleditch <sean.middleditch@gmail.com>:
>>
>> It has been publicly mentioned that with the modules feature, this is no
>> longer the case. Symbols need to merely be marked as being available for DLL
>> linkage (using __declspec(dllexport) only) and then the linker automatically
>> exports symbols in modules linked into the DLL and imports symbols
>> otherwise.
>>
>> See Andrew Pardoe's response to Matthias in the comments on
>> http://blogs.msdn.com/b/vcblog/archive/2015/12/03/c-modules-in-vs-2015-update-1.aspx
>>
>> I think that should be taken into account for this whole feature idea. :)
>
>
> Yes.
>
> __declspec(dllexport) is a MSVC extension, that must be made part of the
> Standard and must follow the existing [[attributes syntax]]. And that's what
> the proposal is trying to achieve - make attributes for shared objects parts
> of the Standard. "dll" prefix was dropped from [[import]] and [[export]] to
> make proposal less platform specific, because on different platforms shared
> objects have different names (dll/so/dynlib).
I'm quite aware.
What I was getting at is that with C++ modules we might not need
separate import and export attributes, at least on one major platform
that had forced us to explicitly import symbols and deal with separate
import/export macros. Your proposal should take that into account,
since modules will almost certainly be a part of C++ before your new
attributes ever would be.
>
> --
> Best regards,
> Antony Polukhin
>
> --
>
> ---
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Author: Antony Polukhin <antoshkka@gmail.com>
Date: Wed, 20 Jan 2016 21:09:32 +0300
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2016-01-20 19:55 GMT+03:00 Sean Middleditch <sean@middleditch.us>:
> On Wed, Jan 20, 2016 at 7:50 AM, Antony Polukhin <antoshkka@gmail.com>
> wrote:
> >
> > 2016-01-19 0:23 GMT+03:00 Sean Middleditch <sean.middleditch@gmail.com>:
> >>
> >> It has been publicly mentioned that with the modules feature, this is no
> >> longer the case. Symbols need to merely be marked as being available
> for DLL
> >> linkage (using __declspec(dllexport) only) and then the linker
> automatically
> >> exports symbols in modules linked into the DLL and imports symbols
> >> otherwise.
> >>
> >> See Andrew Pardoe's response to Matthias in the comments on
> >>
> http://blogs.msdn.com/b/vcblog/archive/2015/12/03/c-modules-in-vs-2015-update-1.aspx
> >>
> >> I think that should be taken into account for this whole feature idea.
> :)
> >
> >
> > Yes.
> >
> > __declspec(dllexport) is a MSVC extension, that must be made part of the
> > Standard and must follow the existing [[attributes syntax]]. And that's
> what
> > the proposal is trying to achieve - make attributes for shared objects
> parts
> > of the Standard. "dll" prefix was dropped from [[import]] and [[export]]
> to
> > make proposal less platform specific, because on different platforms
> shared
> > objects have different names (dll/so/dynlib).
>
> I'm quite aware.
>
> What I was getting at is that with C++ modules we might not need
> separate import and export attributes, at least on one major platform
> that had forced us to explicitly import symbols and deal with separate
> import/export macros. Your proposal should take that into account,
> since modules will almost certainly be a part of C++ before your new
> attributes ever would be.
>
Oh, I've finally get that one. You're 100% right, [[import]] and [[export]]
may become deprecated before even getting into the Standard.
How about following the GCC approach and using [[visible]] attribute? With
[[visible]] all the export/import macro will go away. Just use [[visible]]
if in binary that symbol must be available for dynamic load.
What do you and others think of it?
--
Best regards,
Antony Polukhin
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<div dir=3D"ltr"><div class=3D"gmail_extra"><br><div class=3D"gmail_quote">=
2016-01-20 19:55 GMT+03:00 Sean Middleditch <span dir=3D"ltr"><<a href=
=3D"mailto:sean@middleditch.us" target=3D"_blank">sean@middleditch.us</a>&g=
t;</span>:<br><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px=
0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left=
-style:solid;padding-left:1ex"><span>On Wed, Jan 20, 2016 at 7:50 AM, Anton=
y Polukhin <<a href=3D"mailto:antoshkka@gmail.com" target=3D"_blank">ant=
oshkka@gmail.com</a>> wrote:<br>
><br>
> 2016-01-19 0:23 GMT+03:00 Sean Middleditch <<a href=3D"mailto:sean.=
middleditch@gmail.com" target=3D"_blank">sean.middleditch@gmail.com</a>>=
:<br>
>><br>
>> It has been publicly mentioned that with the modules feature, this=
is no<br>
>> longer the case. Symbols need to merely be marked as being availab=
le for DLL<br>
>> linkage (using __declspec(dllexport) only) and then the linker aut=
omatically<br>
>> exports symbols in modules linked into the DLL and imports symbols=
<br>
>> otherwise.<br>
>><br>
>> See Andrew Pardoe's response to Matthias in the comments on<br=
>
>> <a href=3D"http://blogs.msdn.com/b/vcblog/archive/2015/12/03/c-mod=
ules-in-vs-2015-update-1.aspx" rel=3D"noreferrer" target=3D"_blank">http://=
blogs.msdn.com/b/vcblog/archive/2015/12/03/c-modules-in-vs-2015-update-1.as=
px</a><br>
>><br>
>> I think that should be taken into account for this whole feature i=
dea. :)<br>
><br>
><br>
> Yes.<br>
><br>
> __declspec(dllexport) is a MSVC extension, that must be made part of t=
he<br>
> Standard and must follow the existing [[attributes syntax]]. And that&=
#39;s what<br>
> the proposal is trying to achieve - make attributes for shared objects=
parts<br>
> of the Standard. "dll" prefix was dropped from [[import]] an=
d [[export]] to<br>
> make proposal less platform specific, because on different platforms s=
hared<br>
> objects have different names (dll/so/dynlib).<br>
<br>
</span>I'm quite aware.<br>
<br>
What I was getting at is that with C++ modules we might not need<br>
separate import and export attributes, at least on one major platform<br>
that had forced us to explicitly import symbols and deal with separate<br>
import/export macros. Your proposal should take that into account,<br>
since modules will almost certainly be a part of C++ before your new<br>
attributes ever would be.<br></blockquote><div><br></div><div>Oh, I've =
finally get that one. You're 100% right, [[import]] and [[export]] may =
become deprecated before even getting into the Standard.</div></div><div cl=
ass=3D"gmail_extra"><br></div><div class=3D"gmail_extra">How about followin=
g the GCC approach and using [[visible]] attribute? With [[visible]] all th=
e export/import macro will go away. Just use [[visible]] if in binary that =
symbol must be available for dynamic load.</div><div><br></div><div>What do=
you and others think of it?</div><div><br></div><div></div>-- <br><div>Bes=
t regards,<br>Antony Polukhin</div>
</div></div>
<p></p>
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--001a114404864c09b80529c7e3ea--
.
Author: Matthew Woehlke <mwoehlke.floss@gmail.com>
Date: Wed, 20 Jan 2016 14:11:15 -0500
Raw View
On 2016-01-20 13:09, Antony Polukhin wrote:
> Oh, I've finally get that one. You're 100% right, [[import]] and [[export]]
> may become deprecated before even getting into the Standard.
>
> How about following the GCC approach and using [[visible]] attribute? With
> [[visible]] all the export/import macro will go away. Just use [[visible]]
> if in binary that symbol must be available for dynamic load.
>
> What do you and others think of it?
....or [[exported]]? :-)
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.
Author: Sean Middleditch <sean@middleditch.us>
Date: Wed, 20 Jan 2016 20:31:12 -0800
Raw View
On Wed, Jan 20, 2016 at 11:11 AM, Matthew Woehlke
<mwoehlke.floss@gmail.com> wrote:
> On 2016-01-20 13:09, Antony Polukhin wrote:
>> Oh, I've finally get that one. You're 100% right, [[import]] and [[export]]
>> may become deprecated before even getting into the Standard.
>>
>> How about following the GCC approach and using [[visible]] attribute? With
>> [[visible]] all the export/import macro will go away. Just use [[visible]]
>> if in binary that symbol must be available for dynamic load.
>>
>> What do you and others think of it?
>
> ...or [[exported]]? :-)
Honestly, I'd be a little hesitant to use anything remotely like
"import" or "export" just to avoid user confusion with modules.
>
> --
> Matthew
>
> --
>
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Author: Klemens Morgenstern <klemens.morgenstern@gmx.net>
Date: Sat, 13 Feb 2016 03:25:37 -0800 (PST)
Raw View
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If you build a binary, why wouldn't export be possible instead of
[[visible]] ?
If it's exported in the module, it must be visible in the binary. And if
it's visible in the binary, why wouldn't it be exported in the module?
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<div dir=3D"ltr">If you build a binary, why wouldn't export be possible=
instead of [[visible]] ?=C2=A0<div><br></div><div>If it's exported in =
the module, it must be visible in the binary. And if it's visible in th=
e binary, why wouldn't it be exported in the module?</div></div>
<p></p>
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------=_Part_2092_1857118966.1455362737398--
.
Author: David Krauss <potswa@gmail.com>
Date: Sat, 13 Feb 2016 21:54:47 +0800
Raw View
--Apple-Mail=_0C8F46FE-5693-4100-BEBA-30BA76672B5B
Content-Transfer-Encoding: quoted-printable
Content-Type: text/plain; charset=UTF-8
> On 2016=E2=80=9302=E2=80=9313, at 7:25 PM, Klemens Morgenstern <klemens.m=
orgenstern@gmx.net> wrote:
>=20
> If you build a binary, why wouldn't export be possible instead of [[visib=
le]] ?=20
>=20
> If it's exported in the module, it must be visible in the binary. And if =
it's visible in the binary, why wouldn't it be exported in the module?
Module export is merely equivalent to presence in a header file. Under modu=
les, headers are replaced by .cpp files wherein everything is exported. (Mi=
crosoft may use module interface membership as a linker hint, but that=E2=
=80=99s tangential. Other platforms have long switched automatically betwee=
n importing and exporting.)
According to N4466 <http://open-std.org/jtc1/sc22/wg21/docs/papers/2015/n44=
66.pdf>, =E2=80=9CExport declaration=E2=80=9D =C2=B62, export implies exter=
n. I wonder when you would need extern without export under modules. Maybe =
the keyword can actually be reclaimed, and then it would be free for specif=
ying dynamic library interfaces.
Attributes are not supposed to be semantic, and dynamic library linkage may=
not be subtle enough to fit them. A static local declaration in a non-visi=
ble inline function may generate several variables, which is not conforming=
.. The implementation of a dynamic library may define an extern function wit=
h the same signature as another library=E2=80=99s internal-but-extern funct=
ion. Surely Microsoft=E2=80=99s latest compiler allows a DLL to use a modul=
e without exposing it to the world. This is because the ODR is at odds with=
the dynamic library distribution model.
The standard needs to admit that another linkage level exists inside the cu=
rrent shared object file =E2=80=94 extern but multiply defined. Or equivale=
ntly, with modules, it will need to admit that a program can multiply conta=
in one module. Considering the push for modules as a simplification that wi=
ll make linkage obsolete, neither seems likely to add complexity anytime so=
on. (My 2=C2=A2.)
--=20
---=20
You received this message because you are subscribed to the Google Groups "=
ISO C++ Standard - Future Proposals" group.
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--Apple-Mail=_0C8F46FE-5693-4100-BEBA-30BA76672B5B
Content-Transfer-Encoding: quoted-printable
Content-Type: text/html; charset=UTF-8
<html><head><meta http-equiv=3D"Content-Type" content=3D"text/html charset=
=3Dutf-8"></head><body style=3D"word-wrap: break-word; -webkit-nbsp-mode: s=
pace; -webkit-line-break: after-white-space;" class=3D""><br class=3D""><di=
v><blockquote type=3D"cite" class=3D""><div class=3D"">On 2016=E2=80=9302=
=E2=80=9313, at 7:25 PM, Klemens Morgenstern <<a href=3D"mailto:klemens.=
morgenstern@gmx.net" class=3D"">klemens.morgenstern@gmx.net</a>> wrote:<=
/div><br class=3D"Apple-interchange-newline"><div class=3D""><div dir=3D"lt=
r" class=3D"">If you build a binary, why wouldn't export be possible instea=
d of [[visible]] ? <div class=3D""><br class=3D""></div><div class=3D"=
">If it's exported in the module, it must be visible in the binary. And if =
it's visible in the binary, why wouldn't it be exported in the module?</div=
></div></div></blockquote><br class=3D""></div><div>Module <font face=3D"Co=
urier" class=3D"">export</font> is merely equivalent to presence in a heade=
r file. Under modules, headers are replaced by <font face=3D"Courier" class=
=3D"">.cpp</font> files wherein everything is exported. (Microsoft may use =
module interface membership as a linker hint, but that=E2=80=99s tangential=
.. Other platforms have long switched automatically between importing and ex=
porting.)</div><div><br class=3D""></div><div>According to <a href=3D"=
http://open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4466.pdf" class=3D"">N=
4466</a>, =E2=80=9CExport declaration=E2=80=9D =C2=B62, <font face=3D"=
Courier" class=3D"">export</font> implies <font face=3D"Courier" class=
=3D"">extern</font>. I wonder when you would need <span style=3D"font-=
family: Courier;" class=3D"">extern</span> without <span style=3D=
"font-family: Courier;" class=3D"">export</span> under modules. Maybe =
the keyword can actually be reclaimed, and then it would be free for specif=
ying dynamic library interfaces.</div><div><br class=3D""></div><div>Attrib=
utes are not supposed to be semantic, and dynamic library linkage may not b=
e subtle enough to fit them. A static local declaration in a non-visible in=
line function may generate several variables, which is not conforming. The =
implementation of a dynamic library may define an <font face=3D"Courie=
r" class=3D"">extern</font> function with the same signature as another lib=
rary=E2=80=99s internal-but-<font face=3D"Courier" class=3D"">extern</font>=
function. Surely Microsoft=E2=80=99s latest compiler allows a DLL to =
use a module without exposing it to the world. This is because the ODR is a=
t odds with the dynamic library distribution model.</div><div><br class=3D"=
"></div><div>The standard needs to admit that another linkage level exists =
inside the current shared object file =E2=80=94 <span style=3D"font-fa=
mily: Courier;" class=3D"">extern</span> but multiply defined. Or equi=
valently, with modules, it will need to admit that a program can multiply c=
ontain one module. Considering the push for modules as a simplification tha=
t will make linkage obsolete, neither seems likely to add complexity anytim=
e soon. (My 2=C2=A2.)</div><div><br class=3D""></div></body></html>
<p></p>
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.
Author: Klemens Morgenstern <klemens.morgenstern@gmx.net>
Date: Sat, 13 Feb 2016 09:25:22 -0800 (PST)
Raw View
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>
> Module export is merely equivalent to presence in a header file. Under=20
> modules, headers are replaced by .cpp files wherein everything is=20
> exported. (Microsoft may use module interface membership as a linker hint=
,=20
> but that=E2=80=99s tangential. Other platforms have long switched automat=
ically=20
> between importing and exporting.)
>
True, and I think the bigger issue is the visibility attribute, which you=
=20
do have on other platforms. And here's were I think, if it's declared=20
export, it's visible. So, wouldn't it be smarter so reuse export when=20
building a runtime-loaded shared libary?
=20
>
> According to N4466=20
> <http://open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4466.pdf>, =E2=80=
=9CExport=20
> declaration=E2=80=9D =C2=B62, export implies extern. I wonder when you wo=
uld need=20
> extern without export under modules. Maybe the keyword can actually be=20
> reclaimed, and then it would be free for specifying dynamic library=20
> interfaces.
>
That depends on the actual implementation. That is, if module A needs a=20
global variable from module B, but module B depends on A. Sloppy design for=
=20
sure, but we don't know yet if we can compile this then. I don't think so.
It could even happen, that extern thereby becomes a bit more used for=20
exactly those cases.=20
=20
> The standard needs to admit that another linkage level exists inside the=
=20
> current shared object file =E2=80=94 extern but multiply defined. Or=20
> equivalently, with modules, it will need to admit that a program can=20
> multiply contain one module. Considering the push for modules as a=20
> simplification that will make linkage obsolete, neither seems likely to a=
dd=20
> complexity anytime soon. (My 2=C2=A2.)
>
Well afaik it doesn't consider loading libraries at runtime. However: once=
=20
we have a binary format for modules which contains a lot of information, If=
=20
there is then a need for dlls it maybe could be build atop modules, which=
=20
would allow an amazing amount of information about the data. But that is=20
mere speculation.
Currently, you don't even have the size of types in dlls.
--=20
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Content-Type: text/html; charset=UTF-8
Content-Transfer-Encoding: quoted-printable
<div dir=3D"ltr"><blockquote class=3D"gmail_quote" style=3D"margin: 0;margi=
n-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div style=3D=
"word-wrap:break-word"><div>Module <font face=3D"Courier">export</font> is =
merely equivalent to presence in a header file. Under modules, headers are =
replaced by <font face=3D"Courier">.cpp</font> files wherein everything is =
exported. (Microsoft may use module interface membership as a linker hint, =
but that=E2=80=99s tangential. Other platforms have long switched automatic=
ally between importing and exporting.)<br></div></div></blockquote><div><br=
></div><div>True, and I think the bigger issue is the visibility attribute,=
which you do have on other platforms. And here's were I think, if it&#=
39;s declared export, it's visible. So, wouldn't it be smarter so r=
euse export when building a runtime-loaded shared libary?</div><div>=C2=A0<=
/div><blockquote class=3D"gmail_quote" style=3D"margin: 0;margin-left: 0.8e=
x;border-left: 1px #ccc solid;padding-left: 1ex;"><div style=3D"word-wrap:b=
reak-word"><div></div><div><br></div><div>According to=C2=A0<a href=3D"http=
://open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4466.pdf" target=3D"_blank=
" rel=3D"nofollow" onmousedown=3D"this.href=3D'http://www.google.com/ur=
l?q\75http%3A%2F%2Fopen-std.org%2Fjtc1%2Fsc22%2Fwg21%2Fdocs%2Fpapers%2F2015=
%2Fn4466.pdf\46sa\75D\46sntz\0751\46usg\75AFQjCNFDQvhMAZIKMrSF-drXOiJJqaYrb=
A';return true;" onclick=3D"this.href=3D'http://www.google.com/url?=
q\75http%3A%2F%2Fopen-std.org%2Fjtc1%2Fsc22%2Fwg21%2Fdocs%2Fpapers%2F2015%2=
Fn4466.pdf\46sa\75D\46sntz\0751\46usg\75AFQjCNFDQvhMAZIKMrSF-drXOiJJqaYrbA&=
#39;;return true;">N4466</a>, =E2=80=9CExport declaration=E2=80=9D =C2=B62,=
=C2=A0<font face=3D"Courier">export</font> implies=C2=A0<font face=3D"Couri=
er">extern</font>. I wonder when you would need=C2=A0<span style=3D"font-fa=
mily:Courier">extern</span>=C2=A0without=C2=A0<span style=3D"font-family:Co=
urier">export</span>=C2=A0<wbr>under modules. Maybe the keyword can actuall=
y be reclaimed, and then it would be free for specifying dynamic library in=
terfaces.</div></div></blockquote><div><br></div><div>That depends on the a=
ctual implementation. That is, if module A needs a global variable from mod=
ule B, but module B depends on A. Sloppy design for sure, but we don't =
know yet if we can compile this then. I don't think so.</div><div>It co=
uld even happen, that extern thereby becomes a bit more used for exactly th=
ose cases.=C2=A0</div><div><br></div><div>=C2=A0</div><blockquote class=3D"=
gmail_quote" style=3D"margin: 0;margin-left: 0.8ex;border-left: 1px #ccc so=
lid;padding-left: 1ex;"><div style=3D"word-wrap:break-word"><div></div><div=
>The standard needs to admit that another linkage level exists inside the c=
urrent shared object file =E2=80=94=C2=A0<span style=3D"font-family:Courier=
">extern</span>=C2=A0but multiply defined. Or equivalently, with modules, i=
t will need to admit that a program can multiply contain one module. Consid=
ering the push for modules as a simplification that will make linkage obsol=
ete, neither seems likely to add complexity anytime soon. (My 2=C2=A2.)</di=
v></div></blockquote><div><br></div><div>=C2=A0Well afaik it doesn't co=
nsider loading libraries at runtime. However: once we have a binary format =
for modules which contains a lot of information, If there is then a need fo=
r dlls it maybe could be build atop modules, which would allow an amazing a=
mount of information about the data. But that is mere speculation.</div><di=
v>Currently, you don't even have the size of types in dlls.</div></div>
<p></p>
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------=_Part_2294_1567884655.1455384322631--
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.
Author: Antony Polukhin <antoshkka@gmail.com>
Date: Sat, 13 Feb 2016 22:59:03 +0300
Raw View
--001a11441dee2acdee052bac37b6
Content-Type: text/plain; charset=UTF-8
I've made a draft proposal for [[visible]] attribute
http://apolukhin.github.io/papers/D0276R0:%20Attribute%20[[visible]].html
I'd appreciate any comments and suggestions.
--
Best regards,
Antony Polukhin
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<div dir=3D"ltr"><div class=3D"gmail_extra">I've made a draft proposal =
for [[visible]] attribute=C2=A0<a href=3D"http://apolukhin.github.io/papers=
/D0276R0:%20Attribute%20[[visible]].html">http://apolukhin.github.io/papers=
/D0276R0:%20Attribute%20[[visible]].html</a></div><div class=3D"gmail_extra=
"><br></div><div class=3D"gmail_extra">I'd appreciate any comments and =
suggestions.</div><div class=3D"gmail_extra">=C2=A0</div><div class=3D"gmai=
l_extra">-- <br><div class=3D"gmail_signature">Best regards,<br>Antony Polu=
khin</div>
</div></div>
<p></p>
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Author: Thiago Macieira <thiago@macieira.org>
Date: Sat, 13 Feb 2016 19:30:19 -0800
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On s=C3=A1bado, 13 de fevereiro de 2016 21:54:47 PST David Krauss wrote:
> Other platforms have long switched automatically between importing and
> exporting
I wish they wouldn't. The MS DLL model may be cumbersome, but it generates =
the=20
best code.
--=20
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
Software Architect - Intel Open Source Technology Center
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Author: Antony Polukhin <antoshkka@gmail.com>
Date: Wed, 16 Mar 2016 20:30:32 +0300
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Big update of the proposal draft (2016-03-16).
https://apolukhin.github.io/papers/D0276R0:%20Attribute%20[[visible]].html
Changes:
* big rewrite of the wording
* more experiments to determinate existing practices
* clarify behavior of attribute on nested classes and namespaces
* clarify behavior on platforms that do not support shared libraries
* better code highlighting and formatting
* multiple minor fixes
--
Best regards,
Antony Polukhin
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<div dir=3D"ltr"><div class=3D"gmail_extra"><div class=3D"gmail_quote"><div=
>Big update of the proposal draft (2016-03-16). <a href=3D"https://apolukhi=
n.github.io/papers/D0276R0:%20Attribute%20[[visible]].html">https://apolukh=
in.github.io/papers/D0276R0:%20Attribute%20[[visible]].html</a></div><div><=
br></div><div>Changes:</div><div>* big rewrite of the wording</div><div>* m=
ore experiments to determinate existing practices</div><div>* clarify behav=
ior of attribute on nested classes and namespaces</div><div>* clarify behav=
ior on platforms that do not support shared libraries</div><div>* better co=
de highlighting and formatting</div><div>* multiple minor fixes=C2=A0</div>=
</div><br clear=3D"all"><div><br></div>-- <br><div class=3D"gmail_signature=
">Best regards,<br>Antony Polukhin</div>
</div></div>
<p></p>
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--001a113e781cfbfbfd052e2dde60--
.
Author: Antony Polukhin <antoshkka@gmail.com>
Date: Wed, 16 Mar 2016 20:33:06 +0300
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--001a114d76f4280c26052e2de8bc
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2016-02-14 6:30 GMT+03:00 Thiago Macieira <thiago@macieira.org>:
> On s=C3=A1bado, 13 de fevereiro de 2016 21:54:47 PST David Krauss wrote:
> > Other platforms have long switched automatically between importing and
> > exporting
>
> I wish they wouldn't. The MS DLL model may be cumbersome, but it generate=
s
> the
> best code.
Could you explain in more details, how the MS DLL model allows to generate
a better code (comparing to a shared library compiled with
-fvisibility=3Dhidden on GCC or Clang)?
--=20
Best regards,
Antony Polukhin
--=20
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..org/d/msgid/std-proposals/CAKqmYPamDpt7C9Af7t54ncTL5opKRF7%3DdCO9P5-kw-0mR=
qiyxg%40mail.gmail.com.
--001a114d76f4280c26052e2de8bc
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<div dir=3D"ltr"><div class=3D"gmail_extra"><br><div class=3D"gmail_quote">=
2016-02-14 6:30 GMT+03:00 Thiago Macieira <span dir=3D"ltr"><<a href=3D"=
mailto:thiago@macieira.org" target=3D"_blank">thiago@macieira.org</a>></=
span>:<br><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8=
ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-sty=
le:solid;padding-left:1ex"><span class=3D"">On s=C3=A1bado, 13 de fevereiro=
de 2016 21:54:47 PST David Krauss wrote:<br>
> Other platforms have long switched automatically between importing and=
<br>
> exporting<br>
<br>
</span>I wish they wouldn't. The MS DLL model may be cumbersome, but it=
generates the<br>
best code.</blockquote></div><br>Could you explain in more details, how the=
=C2=A0MS DLL model allows to generate a better code (comparing to a shared =
library compiled with -fvisibility=3Dhidden on GCC or Clang)?<br clear=3D"a=
ll"><div><br></div>-- <br><div class=3D"gmail_signature">Best regards,<br>A=
ntony Polukhin</div>
</div></div>
<p></p>
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--001a114d76f4280c26052e2de8bc--
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