Topic: Improved std::byte
Author: Ray Hamel <rayghamel@gmail.com>
Date: Thu, 4 Oct 2018 13:44:35 -0700 (PDT)
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Currently std::byte is declared as
enum class byte : unsigned char;
template<Integral T> constexpr T to_integer(byte) noexcept;
constexpr byte operator~(byte) noexcept;
constexpr byte operator|(byte, byte) noexcept;
constexpr byte operator&(byte, byte) noexcept;
constexpr byte operator^(byte, byte) noexcept;
constexpr byte &operator|=(byte&, byte) noexcept;
constexpr byte &operator&=(byte&, byte) noexcept;
constexpr byte &operator^=(byte&, byte) noexcept;
template<Integral T> constexpr byte operator<<(byte, T) noexcept;
template<Integral T> constexpr byte operator>>(byte, T) noexcept;
template<Integral T> constexpr byte &operator<<=(byte&, T) noexcept;
template<Integral T> constexpr byte &operator>>=(byte&, T) noexcept;
However, the additional type safety it affords over char and friends also
causes many to find it too cumbersome and verbose
<https://monoinfinito.wordpress.com/2018/10/02/stdbyte-great-idea-horrible-execution/>
to use as a vocabulary type.
Given that C-style type punning with unions is now officially well-defined
according to the C++ standard, I propose that the declaration of std::byte
be changed to
union byte {
unsigned char u;
signed char i;
char c;
template<Integral T> explicit constexpr operator T() const noexcept;
};
// same as above
This would maintain its current type safety while also providing a
non-verbose way to interact with literal integers and existing code using
char and friends.
This would, AFAICT, be a source-compatible change except for code that
refers to it as enum std::byte
std::byte foo{55}; // OK
enum std::byte bar{55}; // compilation error
I don't think that would break much real-world code.
This would also, AFAICT, be an ABI-compatible change for the Itanium ABI.
- Ray
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class=3D"styled-by-prettify"><br><br></span><span style=3D"color: #008;" c=
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fy"> </span><span style=3D"color: #008;" class=3D"styled-by-prettify">const=
expr</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> </spa=
n><span style=3D"color: #008;" class=3D"styled-by-prettify">byte</span><spa=
n style=3D"color: #000;" class=3D"styled-by-prettify"> </span><span style=
=3D"color: #660;" class=3D"styled-by-prettify">&</span><span style=3D"c=
olor: #008;" class=3D"styled-by-prettify">operator</span><span style=3D"col=
or: #660;" class=3D"styled-by-prettify"><<=3D(</span><span style=3D"c=
olor: #008;" class=3D"styled-by-prettify">byte</span><span style=3D"color: =
#660;" class=3D"styled-by-prettify">&,</span><span style=3D"color: #000=
;" class=3D"styled-by-prettify"> T</span><span style=3D"color: #660;" class=
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emplate</span><span style=3D"color: #660;" class=3D"styled-by-prettify"><=
;</span><span style=3D"color: #606;" class=3D"styled-by-prettify">Integral<=
/span><span style=3D"color: #000;" class=3D"styled-by-prettify"> T</span><s=
pan style=3D"color: #660;" class=3D"styled-by-prettify">></span><span st=
yle=3D"color: #000;" class=3D"styled-by-prettify"> </span><span style=3D"co=
lor: #008;" class=3D"styled-by-prettify">constexpr</span><span style=3D"col=
or: #000;" class=3D"styled-by-prettify"> </span><span style=3D"color: #008;=
" class=3D"styled-by-prettify">byte</span><span style=3D"color: #000;" clas=
s=3D"styled-by-prettify"> </span><span style=3D"color: #660;" class=3D"styl=
ed-by-prettify">&</span><span style=3D"color: #008;" class=3D"styled-by=
-prettify">operator</span><span style=3D"color: #660;" class=3D"styled-by-p=
rettify">>>=3D(</span><span style=3D"color: #008;" class=3D"styled-by=
-prettify">byte</span><span style=3D"color: #660;" class=3D"styled-by-prett=
ify">&,</span><span style=3D"color: #000;" class=3D"styled-by-prettify"=
> T</span><span style=3D"color: #660;" class=3D"styled-by-prettify">)</span=
><span style=3D"color: #000;" class=3D"styled-by-prettify"> noexcept</span>=
<span style=3D"color: #660;" class=3D"styled-by-prettify">;</span><span sty=
le=3D"color: #000;" class=3D"styled-by-prettify"><br></span></div></code></=
div></div><div><br></div><div>However, the additional type safety it afford=
s over <span style=3D"font-family: courier new, monospace;">char</span> and=
friends also causes <a href=3D"https://monoinfinito.wordpress.com/2018/10/=
02/stdbyte-great-idea-horrible-execution/">many to find it too cumbersome a=
nd verbose</a> to use as a vocabulary type.</div><div><br></div><div>Given =
that C-style type punning with unions is now officially well-defined accord=
ing to the C++ standard, I propose that the declaration of <span style=3D"f=
ont-family: courier new, monospace;">std::byte</span> be changed to<br></di=
v><div><br></div><div><div style=3D"background-color: rgb(250, 250, 250); b=
order-color: rgb(187, 187, 187); border-style: solid; border-width: 1px; ov=
erflow-wrap: break-word;" class=3D"prettyprint"><code class=3D"prettyprint"=
><div class=3D"subprettyprint"><span style=3D"color: #008;" class=3D"styled=
-by-prettify">union</span><span style=3D"color: #000;" class=3D"styled-by-p=
rettify"> </span><span style=3D"color: #008;" class=3D"styled-by-prettify">=
byte</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> </spa=
n><span style=3D"color: #660;" class=3D"styled-by-prettify">{</span><span s=
tyle=3D"color: #000;" class=3D"styled-by-prettify"><br>=C2=A0 =C2=A0 =C2=A0=
=C2=A0 </span><span style=3D"color: #008;" class=3D"styled-by-prettify">un=
signed</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> </s=
pan><span style=3D"color: #008;" class=3D"styled-by-prettify">char</span><s=
pan style=3D"color: #000;" class=3D"styled-by-prettify"> u</span><span styl=
e=3D"color: #660;" class=3D"styled-by-prettify">;</span><span style=3D"colo=
r: #000;" class=3D"styled-by-prettify"><br>=C2=A0 =C2=A0 =C2=A0 =C2=A0 </sp=
an><span style=3D"color: #008;" class=3D"styled-by-prettify">signed</span><=
span style=3D"color: #000;" class=3D"styled-by-prettify"> </span><span styl=
e=3D"color: #008;" class=3D"styled-by-prettify">char</span><span style=3D"c=
olor: #000;" class=3D"styled-by-prettify"> i</span><span style=3D"color: #6=
60;" class=3D"styled-by-prettify">;</span><span style=3D"color: #000;" clas=
s=3D"styled-by-prettify"><br>=C2=A0 =C2=A0 =C2=A0 =C2=A0 </span><span style=
=3D"color: #008;" class=3D"styled-by-prettify">char</span><span style=3D"co=
lor: #000;" class=3D"styled-by-prettify"> c</span><span style=3D"color: #66=
0;" class=3D"styled-by-prettify">;</span><span style=3D"color: #000;" class=
=3D"styled-by-prettify"><br><br>=C2=A0 =C2=A0 =C2=A0 =C2=A0 </span><span st=
yle=3D"color: #008;" class=3D"styled-by-prettify">template</span><span styl=
e=3D"color: #660;" class=3D"styled-by-prettify"><</span><span style=3D"c=
olor: #606;" class=3D"styled-by-prettify">Integral</span><span style=3D"col=
or: #000;" class=3D"styled-by-prettify"> T</span><span style=3D"color: #660=
;" class=3D"styled-by-prettify">></span><span style=3D"color: #000;" cla=
ss=3D"styled-by-prettify"> </span><span style=3D"color: #008;" class=3D"sty=
led-by-prettify">explicit</span><span style=3D"color: #000;" class=3D"style=
d-by-prettify"> </span><span style=3D"color: #008;" class=3D"styled-by-pret=
tify">constexpr</span><span style=3D"color: #000;" class=3D"styled-by-prett=
ify"> </span><span style=3D"color: #008;" class=3D"styled-by-prettify">oper=
ator</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> T</sp=
an><span style=3D"color: #660;" class=3D"styled-by-prettify">()</span><span=
style=3D"color: #000;" class=3D"styled-by-prettify"> </span><span style=3D=
"color: #008;" class=3D"styled-by-prettify">const</span><span style=3D"colo=
r: #000;" class=3D"styled-by-prettify"> noexcept</span><span style=3D"color=
: #660;" class=3D"styled-by-prettify">;</span><span style=3D"color: #000;" =
class=3D"styled-by-prettify"><br></span><span style=3D"color: #660;" class=
=3D"styled-by-prettify">};</span><span style=3D"color: #000;" class=3D"styl=
ed-by-prettify"><br><br></span><span style=3D"color: #800;" class=3D"styled=
-by-prettify">// same as above</span><span style=3D"color: #000;" class=3D"=
styled-by-prettify"><br></span></div></code></div></div><div><br></div><div=
>This would maintain its current type safety while also providing a non-ver=
bose way to interact with literal integers and existing code using <span st=
yle=3D"font-family: courier new, monospace;">char</span> and friends.</div>=
<div><br></div><div>This would, AFAICT, be a source-compatible change excep=
t for code that refers to it as <font face=3D"courier new,monospace">enum s=
td::byte</font><br></div><div><br></div><div><div style=3D"background-color=
: rgb(250, 250, 250); border-color: rgb(187, 187, 187); border-style: solid=
; border-width: 1px; overflow-wrap: break-word;" class=3D"prettyprint"><cod=
e class=3D"prettyprint"><div class=3D"subprettyprint"><span style=3D"color:=
#000;" class=3D"styled-by-prettify">std</span><span style=3D"color: #660;"=
class=3D"styled-by-prettify">::</span><span style=3D"color: #008;" class=
=3D"styled-by-prettify">byte</span><span style=3D"color: #000;" class=3D"st=
yled-by-prettify"> foo</span><span style=3D"color: #660;" class=3D"styled-b=
y-prettify">{</span><span style=3D"color: #066;" class=3D"styled-by-prettif=
y">55</span><span style=3D"color: #660;" class=3D"styled-by-prettify">};</s=
pan><span style=3D"color: #000;" class=3D"styled-by-prettify"> </span><span=
style=3D"color: #800;" class=3D"styled-by-prettify">// OK</span><span styl=
e=3D"color: #000;" class=3D"styled-by-prettify"><br></span><span style=3D"c=
olor: #008;" class=3D"styled-by-prettify">enum</span><span style=3D"color: =
#000;" class=3D"styled-by-prettify"> std</span><span style=3D"color: #660;"=
class=3D"styled-by-prettify">::</span><span style=3D"color: #008;" class=
=3D"styled-by-prettify">byte</span><span style=3D"color: #000;" class=3D"st=
yled-by-prettify"> bar</span><span style=3D"color: #660;" class=3D"styled-b=
y-prettify">{</span><span style=3D"color: #066;" class=3D"styled-by-prettif=
y">55</span><span style=3D"color: #660;" class=3D"styled-by-prettify">};</s=
pan><span style=3D"color: #000;" class=3D"styled-by-prettify"> </span><span=
style=3D"color: #800;" class=3D"styled-by-prettify">// compilation error</=
span><span style=3D"color: #000;" class=3D"styled-by-prettify"><br></span><=
/div></code></div><br>I don't think that would break much real-world co=
de.<br></div><div><br></div><div>This would also, AFAICT, be an ABI-compati=
ble change for the Itanium ABI.<br></div><div><br>- Ray<br></div></div>
<p></p>
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Author: Phil Miller <unmobile@gmail.com>
Date: Thu, 4 Oct 2018 21:50:46 +0000
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On Thu, Oct 4, 2018 at 8:44 PM Ray Hamel <rayghamel@gmail.com> wrote:
> This would also, AFAICT, be an ABI-compatible change for the Itanium ABI.
>
The calling convention might not change (I'll take your word for it), but
name mangling would change, wouldn't it? So, linking between objects
compiled with a mix of the current and proposed definitions would break on
cross-object calls to functions taking `byte` as an argument
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<div dir=3D"ltr">On Thu, Oct 4, 2018 at 8:44 PM Ray Hamel <<a href=3D"ma=
ilto:rayghamel@gmail.com">rayghamel@gmail.com</a>> wrote:<br><div class=
=3D"gmail_quote"><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8=
ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div>This =
would also, AFAICT, be an ABI-compatible change for the Itanium ABI.<br></d=
iv></div></blockquote><div><br></div><div>The calling convention might not =
change (I'll take your word for it), but name mangling would change, wo=
uldn't it? So, linking between objects compiled with a mix of the curre=
nt and proposed definitions would break on cross-object calls to functions =
taking `byte` as an argument<br></div></div></div>
<p></p>
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--00000000000067d95d05776e263c--
.
Author: Ray Hamel <rayghamel@gmail.com>
Date: Thu, 4 Oct 2018 15:34:49 -0700 (PDT)
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Phil,
AFAICT name mangling would not be affected.
Name mangling with current std::byte:
https://wandbox.org/permlink/Inpfx2I5bh6PP4iK
Name mangling with union: https://wandbox.org/permlink/KGz2A6QiTPOQAam0
- Ray
On Thursday, October 4, 2018 at 5:51:00 PM UTC-4, Phil Miller wrote:
>
> On Thu, Oct 4, 2018 at 8:44 PM Ray Hamel <rayg...@gmail.com <javascript:>>
> wrote:
>
>> This would also, AFAICT, be an ABI-compatible change for the Itanium ABI.
>>
>
> The calling convention might not change (I'll take your word for it), but
> name mangling would change, wouldn't it? So, linking between objects
> compiled with a mix of the current and proposed definitions would break on
> cross-object calls to functions taking `byte` as an argument
>
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<div dir=3D"ltr"><div>Phil,<br></div><div><br></div><div>AFAICT name mangli=
ng would not be affected.</div><div><br></div><div>Name mangling with curre=
nt std::byte: https://wandbox.org/permlink/Inpfx2I5bh6PP4iK</div><div>Name =
mangling with union: https://wandbox.org/permlink/KGz2A6QiTPOQAam0</div><di=
v><br></div><div>- Ray<br></div><br>On Thursday, October 4, 2018 at 5:51:00=
PM UTC-4, Phil Miller wrote:<blockquote class=3D"gmail_quote" style=3D"mar=
gin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><=
div dir=3D"ltr">On Thu, Oct 4, 2018 at 8:44 PM Ray Hamel <<a href=3D"jav=
ascript:" target=3D"_blank" gdf-obfuscated-mailto=3D"Cm27Qb7xAgAJ" rel=3D"n=
ofollow" onmousedown=3D"this.href=3D'javascript:';return true;" onc=
lick=3D"this.href=3D'javascript:';return true;">rayg...@gmail.com</=
a>> wrote:<br><div class=3D"gmail_quote"><blockquote class=3D"gmail_quot=
e" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">=
<div dir=3D"ltr"><div>This would also, AFAICT, be an ABI-compatible change =
for the Itanium ABI.<br></div></div></blockquote><div><br></div><div>The ca=
lling convention might not change (I'll take your word for it), but nam=
e mangling would change, wouldn't it? So, linking between objects compi=
led with a mix of the current and proposed definitions would break on cross=
-object calls to functions taking `byte` as an argument<br></div></div></di=
v>
</blockquote></div>
<p></p>
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%40isocpp.org</a>.<br />
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.
Author: Chris DeVisser <chris.n.devisser@gmail.com>
Date: Fri, 5 Oct 2018 02:09:48 -0400
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On Thu, Oct 4, 2018 at 4:44 PM Ray Hamel <rayghamel@gmail.com> wrote:
> Given that C-style type punning with unions is now officially well-defined
> according to the C++ standard, I propose that the declaration of std::byte
> be changed to
>
May I ask where this information came from? It doesn't look that way to me
based on http://eel.is/c++draft/class.union#1.
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<div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div cl=
ass=3D"gmail_quote"><div dir=3D"ltr">On Thu, Oct 4, 2018 at 4:44 PM Ray Ham=
el <<a href=3D"mailto:rayghamel@gmail.com">rayghamel@gmail.com</a>> w=
rote:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0p=
x 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir=
=3D"ltr"><div>Given that C-style type punning with unions is now officially=
well-defined according to the C++ standard, I propose that the declaration=
of <span style=3D"font-family:"courier new",monospace">std::byte=
</span> be changed to</div></div></blockquote><div><br></div><div>May I ask=
where this information came from? It doesn't look that way to me based=
on <a href=3D"http://eel.is/c++draft/class.union#1">http://eel.is/c++draft=
/class.union#1</a>.<font color=3D"#1155cc"><u></u></font></div></div></div>=
</div></div></div>
<p></p>
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--000000000000c91cb30577751f77--
.
Author: Alberto Barbati <albertobarbati@gmail.com>
Date: Fri, 5 Oct 2018 01:03:01 -0700 (PDT)
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Il giorno venerd=C3=AC 5 ottobre 2018 00:34:50 UTC+2, Ray Hamel ha scritto:
>
> Phil,
>
> AFAICT name mangling would not be affected.
>
> Name mangling with current std::byte:=20
> https://wandbox.org/permlink/Inpfx2I5bh6PP4iK
> Name mangling with union: https://wandbox.org/permlink/KGz2A6QiTPOQAam0
>
The fact that this may be true for Itanium doesn't mean it is true on all=
=20
platforms that support C++. I'm sorry but this evidence is not sufficient=
=20
to say this change is safe for C++ as a language.
--=20
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..org/d/msgid/std-proposals/d3456e86-ed75-42fc-b2d3-e1ebaac0fcd2%40isocpp.or=
g.
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<div dir=3D"ltr">Il giorno venerd=C3=AC 5 ottobre 2018 00:34:50 UTC+2, Ray =
Hamel ha scritto:<blockquote class=3D"gmail_quote" style=3D"margin: 0;margi=
n-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div dir=3D"l=
tr"><div>Phil,<br></div><div><br></div><div>AFAICT name mangling would not =
be affected.</div><div><br></div><div>Name mangling with current std::byte:=
<a href=3D"https://wandbox.org/permlink/Inpfx2I5bh6PP4iK" target=3D"_blank=
" rel=3D"nofollow" onmousedown=3D"this.href=3D'https://www.google.com/u=
rl?q\x3dhttps%3A%2F%2Fwandbox.org%2Fpermlink%2FInpfx2I5bh6PP4iK\x26sa\x3dD\=
x26sntz\x3d1\x26usg\x3dAFQjCNGbvBlC3oT-DMDI_Jd5wJYBgHZCxg';return true;=
" onclick=3D"this.href=3D'https://www.google.com/url?q\x3dhttps%3A%2F%2=
Fwandbox.org%2Fpermlink%2FInpfx2I5bh6PP4iK\x26sa\x3dD\x26sntz\x3d1\x26usg\x=
3dAFQjCNGbvBlC3oT-DMDI_Jd5wJYBgHZCxg';return true;">https://wandbox.org=
/permlink/<wbr>Inpfx2I5bh6PP4iK</a></div><div>Name mangling with union: <a =
href=3D"https://wandbox.org/permlink/KGz2A6QiTPOQAam0" target=3D"_blank" re=
l=3D"nofollow" onmousedown=3D"this.href=3D'https://www.google.com/url?q=
\x3dhttps%3A%2F%2Fwandbox.org%2Fpermlink%2FKGz2A6QiTPOQAam0\x26sa\x3dD\x26s=
ntz\x3d1\x26usg\x3dAFQjCNGSDnU8Y_1DTpRmwVPZz_9dWddcBA';return true;" on=
click=3D"this.href=3D'https://www.google.com/url?q\x3dhttps%3A%2F%2Fwan=
dbox.org%2Fpermlink%2FKGz2A6QiTPOQAam0\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAF=
QjCNGSDnU8Y_1DTpRmwVPZz_9dWddcBA';return true;">https://wandbox.org/per=
mlink/<wbr>KGz2A6QiTPOQAam0</a></div></div></blockquote><div><br></div><div=
>The fact that this may be true for Itanium doesn't mean it is true on =
all platforms that support C++. I'm sorry but this evidence is not suff=
icient to say this change is safe for C++ as a language.<br></div></div>
<p></p>
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Author: Thiago Macieira <thiago@macieira.org>
Date: Fri, 05 Oct 2018 08:38:00 -0700
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On Friday, 5 October 2018 01:03:01 PDT Alberto Barbati wrote:
> Il giorno venerd=C3=AC 5 ottobre 2018 00:34:50 UTC+2, Ray Hamel ha scritt=
o:
> > Phil,
> >=20
> > AFAICT name mangling would not be affected.
> >=20
> > Name mangling with current std::byte:
> > https://wandbox.org/permlink/Inpfx2I5bh6PP4iK
> > Name mangling with union: https://wandbox.org/permlink/KGz2A6QiTPOQAam0
>=20
> The fact that this may be true for Itanium doesn't mean it is true on all
> platforms that support C++. I'm sorry but this evidence is not sufficient
> to say this change is safe for C++ as a language.
In fact, it is *not* the same for the MSVC ABI. Unions are prefix "T", stru=
cts=20
are prefix "U", classes are prefix "V" and enums are prefix "W4".
--=20
Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org
Software Architect - Intel Open Source Technology Center
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