Topic: Extend an ADL search algorithm
Author: Denis Kotov <redradist@gmail.com>
Date: Tue, 9 Oct 2018 11:11:13 -0700 (PDT)
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Hello everyone,
I have prepared the proposal for extending an ADL search algorithm:
*Propousal for extension methods like.* Lets consider the following example=
:
namespace DeviceManager {
class Device {
public:
... // Other member functions
uint32_t getId() const {
return id_;
}
private:
... // Other member variables
uint32_t id_;
};
using DeviceList =3D std::vector<Device>;
Device mergeDeviceInfo(const Device & _first, const Device & _second)=
=20
{
... // Implementation
}
}
int main() {
DeviceManager::DeviceList deviceList;
... // Some work
auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
deviceList.end(), [=3D] {
... // Some first creteria
});
auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
deviceList.end(), [=3D] {
... // Some second creteria
});
if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D=
=20
foundDeviceIter1) {
DeviceManager::Device mergedDevice =3D=20
DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
... // Some other work
}
}
As you can see in case one helper function it is easy to manipulate and use=
=20
it, but in case of a lot of functions it would be better to support some=20
kind of extension methods:
namespace DeviceManager {
class Device {
public:
... // Other member functions
uint32_t getId() const {
return id_;
}
private:
... // Other member variables
uint32_t id_;
};
using DeviceList =3D std::vector<Device>;
// 1. If it is called by reference type prefer this overload function
Device mergeDeviceInfo(const Device & _first, const Device & _second)=
=20
{
... // Implementation
}
// 2. If it is called by pointer type prefer this overload function
Device mergeDeviceInfo(const Device * _firstPtr, const Device *=20
_secondPtr) {
... // Implementation
}
}
int main() {
DeviceManager::DeviceList deviceList;
... // Some work
auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
deviceList.end(), [=3D] {
... // Some first creteria
});
auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
deviceList.end(), [=3D] {
... // Some second creteria
});
if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D=
=20
foundDeviceIter1) {
// 1. Overload function for references if called
// ADL will search in dependent scopes also for calling functions=
=20
by object reference
DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1;
DeviceManager::Device mergedDevice =3D=20
firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
// 2. Overload function for pointers if called
// ADL will search in dependent scopes lso for calling functions by=
=20
object pointer
DeviceManager::Device mergedDevice =3D=20
foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
... // Some other work
}
}
*Propousal for extension of ADL on template parameter.* Lets consider the=
=20
following example:
namespace IPCBus {
class IClient {
public:
... // Other member functions
template <typename TClient>
static std::shared_ptr<IClient> buildClient() {
auto client =3D std::shared_ptr(new TClient);
... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPED=
=20
!!
return client;
}
protected:
Client() =3D default;
};
} // namespace IPCBus
class RealClient : public IClient {
public:
RealClient()
: IClient() {
}
};
using namespace std;
int main() {
auto realClient =3D make_shared<RealClient>();
// WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
}
As you can see in case one helper function it is easy to manipulate and use=
=20
it, but in case of a lot of functions it would be better to support some=20
kind of extension methods:
namespace IPCBus {
class IClient {
public:
... // Other member functions
template <typename TClient>
static std::shared_ptr<IClient> buildClient() {
auto client =3D std::shared_ptr(new TClient);
... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPED=
=20
!!
return client;
}
protected:
Client() =3D default;
};
template <typename T, typename ... TArgs>
std::shared_ptr<T> make_shared(TArgs&&... _args) {
return IClient::buildClient(std::forward<TArgs>(_args)...);
}
} // namespace IPCBus
class RealClient : public IClient {
public:
RealClient()
: IClient() {
}
};
using namespace std;
int main() {
auto realClient =3D make_shared<RealClient>();
// We use our own version of make_shared that is delegate creation of=
=20
object to builder method
// Cool !!
}
As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Thoughts =
on=20
generative C++=E2=80=9D*:
"Abstraction are hiders by definition. If they did not do this they are=20
useless ..."
"It's not the problem. It is the point."
I see this suggestion to extend *ADL* search on caller object and on=20
template parameter as simplifier for Library Writters and also General=20
Programmers
--=20
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------=_Part_2222_644902254.1539108673494--
------=_Part_2221_237128896.1539108673494--
.
Author: Denis Kotov <redradist@gmail.com>
Date: Tue, 9 Oct 2018 11:16:50 -0700 (PDT)
Raw View
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boundary="----=_Part_2503_625164551.1539109010863"
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Content-Type: text/plain; charset="UTF-8"
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This proposal is available on GitHub also=20
https://github.com/redradist/cpp_standard_propousals/blob/master/ADL%20Exte=
nsion.html=20
=D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=
=B1=D1=80=D1=8F 2018 =D0=B3., 21:11:13 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=
=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Denis Kotov =D0=BD=D0=B0=D0=BF=
=D0=B8=D1=81=D0=B0=D0=BB:
>
> Hello everyone,
>
> I have prepared the proposal for extending an ADL search algorithm:
>
> *Propousal for extension methods like.* Lets consider the following=20
> example:
>
> namespace DeviceManager {
> class Device {
> public:
> ... // Other member functions
> uint32_t getId() const {
> return id_;
> }
> private:
> ... // Other member variables
> uint32_t id_;
> };
>
> using DeviceList =3D std::vector<Device>;
>
> Device mergeDeviceInfo(const Device & _first, const Device &=20
> _second) {
> ... // Implementation
> }
> }
>
> int main() {
> DeviceManager::DeviceList deviceList;
> ... // Some work
> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
> deviceList.end(), [=3D] {
> ... // Some first creteria
> });
> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
> deviceList.end(), [=3D] {
> ... // Some second creteria
> });
> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D=
=20
> foundDeviceIter1) {
> DeviceManager::Device mergedDevice =3D=20
> DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
> ... // Some other work
> }
> }
>
> As you can see in case one helper function it is easy to manipulate and=
=20
> use it, but in case of a lot of functions it would be better to support=
=20
> some kind of extension methods:
>
> namespace DeviceManager {
> class Device {
> public:
> ... // Other member functions
> uint32_t getId() const {
> return id_;
> }
> private:
> ... // Other member variables
> uint32_t id_;
> };
>
> using DeviceList =3D std::vector<Device>;
>
> // 1. If it is called by reference type prefer this overload functi=
on
> Device mergeDeviceInfo(const Device & _first, const Device &=20
> _second) {
> ... // Implementation
> }
> // 2. If it is called by pointer type prefer this overload function
> Device mergeDeviceInfo(const Device * _firstPtr, const Device *=20
> _secondPtr) {
> ... // Implementation
> }
> }
>
> int main() {
> DeviceManager::DeviceList deviceList;
> ... // Some work
> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
> deviceList.end(), [=3D] {
> ... // Some first creteria
> });
> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
> deviceList.end(), [=3D] {
> ... // Some second creteria
> });
> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D=
=20
> foundDeviceIter1) {
> // 1. Overload function for references if called
> // ADL will search in dependent scopes also for calling functions=
=20
> by object reference
> DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
> DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1;
> DeviceManager::Device mergedDevice =3D=20
> firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
>
> // 2. Overload function for pointers if called
> // ADL will search in dependent scopes lso for calling functions=
=20
> by object pointer
> DeviceManager::Device mergedDevice =3D=20
> foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
> ... // Some other work
> }
> }
>
> *Propousal for extension of ADL on template parameter.* Lets consider the=
=20
> following example:
>
> namespace IPCBus {
> class IClient {
> public:
> ... // Other member functions
> template <typename TClient>
> static std::shared_ptr<IClient> buildClient() {
> auto client =3D std::shared_ptr(new TClient);
> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPE=
D=20
> !!
> return client;
> }
> protected:
> Client() =3D default;
> };
> } // namespace IPCBus
>
> class RealClient : public IClient {
> public:
> RealClient()
> : IClient() {
> }
> };
>
> using namespace std;
>
> int main() {
> auto realClient =3D make_shared<RealClient>();
> // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
> }
>
> As you can see in case one helper function it is easy to manipulate and=
=20
> use it, but in case of a lot of functions it would be better to support=
=20
> some kind of extension methods:
>
> namespace IPCBus {
> class IClient {
> public:
> ... // Other member functions
> template <typename TClient>
> static std::shared_ptr<IClient> buildClient() {
> auto client =3D std::shared_ptr(new TClient);
> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPE=
D=20
> !!
> return client;
> }
> protected:
> Client() =3D default;
> };
>
> template <typename T, typename ... TArgs>
> std::shared_ptr<T> make_shared(TArgs&&... _args) {
> return IClient::buildClient(std::forward<TArgs>(_args)...);
> }
> } // namespace IPCBus
>
> class RealClient : public IClient {
> public:
> RealClient()
> : IClient() {
> }
> };
>
> using namespace std;
>
> int main() {
> auto realClient =3D make_shared<RealClient>();
> // We use our own version of make_shared that is delegate creation=
=20
> of object to builder method
> // Cool !!
> }
>
> As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Thought=
s on=20
> generative C++=E2=80=9D*:
> "Abstraction are hiders by definition. If they did not do this they are=
=20
> useless ..."
> "It's not the problem. It is the point."
>
> I see this suggestion to extend *ADL* search on caller object and on=20
> template parameter as simplifier for Library Writters and also General=20
> Programmers
>
--=20
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------=_Part_2503_625164551.1539109010863--
------=_Part_2502_862610117.1539109010862--
.
Author: Richard Smith <richard@metafoo.co.uk>
Date: Tue, 9 Oct 2018 13:28:24 -0700
Raw View
--0000000000000d22c60577d1952d
Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
On Tue, 9 Oct 2018 at 11:11, Denis Kotov <redradist@gmail.com> wrote:
> Hello everyone,
>
> I have prepared the proposal for extending an ADL search algorithm:
>
> *Propousal for extension methods like.* Lets consider the following
> example:
>
> namespace DeviceManager {
> class Device {
> public:
> ... // Other member functions
> uint32_t getId() const {
> return id_;
> }
> private:
> ... // Other member variables
> uint32_t id_;
> };
>
> using DeviceList =3D std::vector<Device>;
>
> Device mergeDeviceInfo(const Device & _first, const Device &
> _second) {
> ... // Implementation
> }
> }
>
> int main() {
> DeviceManager::DeviceList deviceList;
> ... // Some work
> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),
> deviceList.end(), [=3D] {
> ... // Some first creteria
> });
> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),
> deviceList.end(), [=3D] {
> ... // Some second creteria
> });
> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D
> foundDeviceIter1) {
> DeviceManager::Device mergedDevice =3D
> DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
> ... // Some other work
> }
> }
>
> As you can see in case one helper function it is easy to manipulate and
> use it, but in case of a lot of functions it would be better to support
> some kind of extension methods:
>
> namespace DeviceManager {
> class Device {
> public:
> ... // Other member functions
> uint32_t getId() const {
> return id_;
> }
> private:
> ... // Other member variables
> uint32_t id_;
> };
>
> using DeviceList =3D std::vector<Device>;
>
> // 1. If it is called by reference type prefer this overload functi=
on
> Device mergeDeviceInfo(const Device & _first, const Device &
> _second) {
> ... // Implementation
> }
> // 2. If it is called by pointer type prefer this overload function
> Device mergeDeviceInfo(const Device * _firstPtr, const Device *
> _secondPtr) {
> ... // Implementation
> }
> }
>
> int main() {
> DeviceManager::DeviceList deviceList;
> ... // Some work
> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),
> deviceList.end(), [=3D] {
> ... // Some first creteria
> });
> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),
> deviceList.end(), [=3D] {
> ... // Some second creteria
> });
> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D
> foundDeviceIter1) {
> // 1. Overload function for references if called
> // ADL will search in dependent scopes also for calling functions
> by object reference
> DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
> DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1;
> DeviceManager::Device mergedDevice =3D
> firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
>
> // 2. Overload function for pointers if called
> // ADL will search in dependent scopes lso for calling functions
> by object pointer
> DeviceManager::Device mergedDevice =3D
> foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
> ... // Some other work
> }
> }
>
> *Propousal for extension of ADL on template parameter.* Lets consider the
> following example:
>
> namespace IPCBus {
> class IClient {
> public:
> ... // Other member functions
> template <typename TClient>
> static std::shared_ptr<IClient> buildClient() {
> auto client =3D std::shared_ptr(new TClient);
> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPE=
D
> !!
> return client;
> }
> protected:
> Client() =3D default;
> };
> } // namespace IPCBus
>
> class RealClient : public IClient {
> public:
> RealClient()
> : IClient() {
> }
> };
>
> using namespace std;
>
> int main() {
> auto realClient =3D make_shared<RealClient>();
> // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
>
If you don't want RealClient instances to be created by calling the default
constructor, the default constructor should not be public. There are other
techniques you can use to allow IClient to create instances of RealClient
without exposing a public default constructor that creates a broken object.
Your approach doesn't stop someone from doing this:
make_unique<RealClient>() // still broken
or this:
std::make_shared<RealClient>() // still broken
It's also broken by the intent of P0551R3 (adopted for C++20), which
intends to make it possible to implement standard library functions as
function objects instead of as real functions, and by P0921R2, which says
that you can't rely on (for instance) how a standard-library function will
partially order with respect to a function of your own.
So I don't think this approach really solves the problem you're trying to
address, especially not when used to subvert calls to standard library
functions.
}
>
> As you can see in case one helper function it is easy to manipulate and
> use it, but in case of a lot of functions it would be better to support
> some kind of extension methods:
>
> namespace IPCBus {
> class IClient {
> public:
> ... // Other member functions
> template <typename TClient>
> static std::shared_ptr<IClient> buildClient() {
> auto client =3D std::shared_ptr(new TClient);
> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPE=
D
> !!
> return client;
> }
> protected:
> Client() =3D default;
> };
>
> template <typename T, typename ... TArgs>
> std::shared_ptr<T> make_shared(TArgs&&... _args) {
> return IClient::buildClient(std::forward<TArgs>(_args)...);
> }
>
This, if in scope, would likely be ambiguous with std::make_shared. And if
you make it a better overload candidate, it would hijack all make_shared
calls that should invoke std::make_shared. Adding an overload to someone
else's overload set, when they didn't design for their overload set to be
extensible, is a very bad design practice.
> } // namespace IPCBus
>
> class RealClient : public IClient {
> public:
> RealClient()
> : IClient() {
> }
> };
>
> using namespace std;
>
> int main() {
> auto realClient =3D make_shared<RealClient>();
> // We use our own version of make_shared that is delegate creation
> of object to builder method
> // Cool !!
> }
>
> As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Thought=
s on
> generative C++=E2=80=9D*:
> "Abstraction are hiders by definition. If they did not do this they are
> useless ..."
> "It's not the problem. It is the point."
>
> I see this suggestion to extend *ADL* search on caller object and on
> template parameter as simplifier for Library Writters and also General
> Programmers
>
I don't agree at all with your motivation, but nonetheless I do agree with
your conclusion: it does seem reasonable for ADL to consider associated
classes and namespaces of template arguments in the case where the function
name is a template-id. I suspect this was not done previously because the
callee in a function call for which ADL is performed was very rarely a
template-id prior to P0846R0, but now we've adopted that paper for C++20,
it would make sense to take the associated classes and namespaces of the
template arguments into account, and especially because we now allow
objects of class type as non-type template arguments:
namespace N {
struct Params { /*...*/ };
auto make_dynamic(Params P) { /*...*/ }
template<Params P> auto make_static() { /*...*/ }
}
auto x =3D make_dynamic(N::Params{1, 2, 3}); // OK
auto y =3D make_static<N::Params{1, 2, 3}>(); // error today, could be vali=
d
tomorrow
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<div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div class=3D"gmail_quot=
e"><div dir=3D"ltr">On Tue, 9 Oct 2018 at 11:11, Denis Kotov <<a href=3D=
"mailto:redradist@gmail.com">redradist@gmail.com</a>> wrote:<br></div><b=
lockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-le=
ft:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr"><div>Hello=
everyone,</div><div><br></div><div>I have prepared the proposal for extend=
ing an ADL search algorithm:</div><div><br></div><div><b>Propousal for exte=
nsion methods like.</b> Lets consider the following example:</div><div><br>=
</div><div>=C2=A0=C2=A0=C2=A0 namespace DeviceManager {<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... /=
/ Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // =
Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::vector&lt;Device&gt=
;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Devic=
e & _first, const Device & _second) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
}<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::DeviceList deviceList;<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 au=
to foundDeviceIter0 =3D std::find_if(deviceList.begin(), deviceList.end(), =
[=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some first cre=
teria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 auto foundDeviceIter1 =3D std::find_if(deviceList.begin(), deviceList.e=
nd(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some sec=
ond creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 if (deviceList.end() !=3D foundDeviceIter0 && deviceList.=
end() !=3D foundDeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 DeviceManager::Device mergedDevice =3D DeviceManager::mergeDeviceInfo(*=
foundDeviceIter0, *foundDeviceIter1);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // Some other work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=
=A0=C2=A0=C2=A0 }</div><div><br></div><div>As you can see in case one helpe=
r function it is easy to manipulate and use it, but in case of a lot of fun=
ctions it would be better to support some kind of extension methods:</div><=
div><br></div><div>namespace DeviceManager {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member=
functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32=
_t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 private:<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member =
variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_=
t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 using DeviceList =3D std::vector&lt;Device&gt;;<br><br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. If it is called by reference type prefer =
this overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDevice=
Info(const Device & _first, const Device & _second) {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. If it is called b=
y pointer type prefer this overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 Device mergeDeviceInfo(const Device * _firstPtr, const Device * _second=
Ptr) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=
=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::=
DeviceList deviceList;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some work<b=
r>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter0 =3D std::find_if(dev=
iceList.begin(), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 ... // Some first creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter1 =3D std::fi=
nd_if(deviceList.begin(), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some second creteria<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (deviceList.end() !=
=3D foundDeviceIter0 && deviceList.end() !=3D foundDeviceIter1) {<b=
r>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. Overload function for re=
ferences if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // ADL wil=
l search in dependent scopes also for calling functions by object reference=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device & =
firstFoundDevice =3D *foundDeviceIter0;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 DeviceManager::Device & secondFoundDevice =3D *foundDevice=
Iter1;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device =
mergedDevice =3D firstFoundDevice.mergeDeviceInfo(secondFoundDevice);<br><b=
r>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. Overload function for po=
inters if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // ADL will =
search in dependent scopes lso for calling functions by object pointer<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevi=
ce =3D foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other work<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div><b>Pr=
opousal for extension of ADL on template parameter.</b> Lets consider the f=
ollowing example:</div><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace IPC=
Bus {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class IClient {<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typename TClient&gt;=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 static std::shar=
ed_ptr&lt;IClient&gt; buildClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto client =3D std::shared_ptr(=
new TClient);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPED !!=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 retu=
rn client;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 protected:<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =3D default;<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 };<br>=C2=A0=C2=A0=C2=A0 }=C2=A0 // namespace IPCBus<br>=
<br>=C2=A0=C2=A0=C2=A0 class RealClient : public IClient {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClie=
nt()<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=
=A0=C2=A0=C2=A0 using namespace std;<br><br>=C2=A0=C2=A0=C2=A0 int main() {=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto realClient =3D make_shared&lt;R=
ealClient&gt;();<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // WE MISSED THE VER=
Y IMPORTANT STEPS IN CREATION OF OBJECT !!<br></div></div></blockquote><div=
><br></div><div>If you don't want RealClient instances to be created by=
calling the default constructor, the default constructor should not be pub=
lic. There are other techniques you can use to allow IClient to create inst=
ances of RealClient without exposing a public default constructor that crea=
tes a broken object. Your approach doesn't stop someone from doing this=
:</div><div><br></div><div>=C2=A0 make_unique<RealClient>() // still =
broken</div><div><br></div><div>or this:</div><div><br></div><div>=C2=A0 st=
d::make_shared<RealClient>() // still broken</div><div><br></div><div=
>It's also broken by the intent of P0551R3 (adopted for C++20), which i=
ntends to make it possible to implement standard library functions as funct=
ion objects instead of as real functions, and by P0921R2, which says that y=
ou can't rely on (for instance) how a standard-library function will pa=
rtially order with respect to a function of your own.</div><div><br></div><=
div>So I don't think this approach really solves the problem you're=
trying to address, especially not when used to subvert calls to standard l=
ibrary functions.</div><div><br></div><blockquote class=3D"gmail_quote" sty=
le=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);paddi=
ng-left:1ex"><div dir=3D"ltr"><div>=C2=A0=C2=A0=C2=A0 }</div><div><br></div=
><div>As you can see in case one helper function it is easy to manipulate a=
nd use it, but in case of a lot of functions it would be better to support =
some kind of extension methods:</div><div><br></div><div>=C2=A0=C2=A0=C2=A0=
namespace IPCBus {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class IClient {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typename =
TClient&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 s=
tatic std::shared_ptr&lt;IClient&gt; buildClient() {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto client =3D s=
td::shared_ptr(new TClient);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPORTANT THINGS AFTER INITIALIZATION. CANN=
OT BE SKIPED !!<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 return client;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 protected:<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =3D default=
;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 template &lt;typename T, typename ... TArgs&gt;<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 std::shared_ptr&lt;T&gt; make_shared(TArgs&&=
amp;... _args) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return IClie=
nt::buildClient(std::forward&lt;TArgs&gt;(_args)...);<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 }<br></div></div></blockquote><div><br></div><div>Thi=
s, if in scope, would likely be ambiguous with std::make_shared. And if you=
make it a better overload candidate, it would hijack all make_shared calls=
that should invoke std::make_shared. Adding an overload to someone else=
9;s overload set, when they didn't design for their overload set to be =
extensible, is a very bad design practice.</div><div>=C2=A0</div><blockquot=
e class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px s=
olid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr"><div>=C2=A0=C2=A0=
=C2=A0 }=C2=A0 // namespace IPCBus<br><br>=C2=A0=C2=A0=C2=A0 class RealClie=
nt : public IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
}<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using namespace std;<=
br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 au=
to realClient =3D make_shared&lt;RealClient&gt;();<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 // We use our own version of make_shared that is delegat=
e creation of object to builder method<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 //=
Cool !!<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As <b>Herb Sutter=
</b> said at <b>CppCon 2017: Herb Sutter =E2=80=9CMeta: Thoughts on generat=
ive C++=E2=80=9D</b>:<br>"Abstraction are hiders by definition. If the=
y did not do this they are useless ..."<br>"It's not the prob=
lem. It is the point."<br><br>I see this suggestion to extend <b>ADL</=
b> search on caller object and on template parameter as simplifier for Libr=
ary Writters and also General Programmers</div></div></blockquote><div><br>=
</div><div>I don't agree at all with your motivation, but nonetheless I=
do agree with your conclusion: it does seem reasonable for ADL to consider=
associated classes and namespaces of template arguments in the case where =
the function name is a template-id. I suspect this was not done previously =
because the callee in a function call for which ADL is performed was very r=
arely a template-id prior to P0846R0, but now we've adopted that paper =
for C++20, it would make sense to take the associated classes and namespace=
s of the template arguments into account, and especially because we now all=
ow objects of class type as non-type template arguments:</div><div><br></di=
v><div>namespace N {</div><div>=C2=A0 struct Params { /*...*/ };</div><div>=
=C2=A0 auto make_dynamic(Params P) { /*...*/ }<br></div><div>=C2=A0 templat=
e<Params P> auto make_static() { /*...*/ }</div><div>}<br></div><div>=
auto x =3D make_dynamic(N::Params{1, 2, 3}); // OK</div><div>auto y =3D mak=
e_static<N::Params{1, 2, 3}>(); // error today, could be valid tomorr=
ow</div></div></div></div></div>
<p></p>
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a7HpCO4ZD3Ye_%3DnA%40mail.gmail.com?utm_medium=3Demail&utm_source=3Dfooter"=
>https://groups.google.com/a/isocpp.org/d/msgid/std-proposals/CAOfiQqm-U3tn=
%3DyC2ZRnacJbq2hx4bq1p7Da7HpCO4ZD3Ye_%3DnA%40mail.gmail.com</a>.<br />
--0000000000000d22c60577d1952d--
.
Author: =?UTF-8?B?R2HFoXBlciBBxb5tYW4=?= <gasper.azman@gmail.com>
Date: Tue, 9 Oct 2018 21:31:12 +0100
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Hi Denis,
You might want to include a link to a rendered version of the HTML on your
github. I would also suggest using bikeshed (
https://github.com/tabatkins/bikeshed ) to write it, as you will get
automatic code highlighting and help with specifying the various needed
sections. This will make it easier for everyone to read your proposal.
As an example, here is a published one:
https://atomgalaxy.github.io/brevzin-wg21/0847_deducing_this/p0847r1.html
The source is here (enable github sites to get it to display properly):
https://github.com/atomgalaxy/brevzin-wg21/tree/master/0847_deducing_this
Everyone will thank you :).
Ga=C5=A1per
On Tue, Oct 9, 2018 at 7:16 PM Denis Kotov <redradist@gmail.com> wrote:
> This proposal is available on GitHub also
> https://github.com/redradist/cpp_standard_propousals/blob/master/ADL%20Ex=
tension.html
>
> =D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=
=B1=D1=80=D1=8F 2018 =D0=B3., 21:11:13 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=
=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Denis Kotov
> =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:
>>
>> Hello everyone,
>>
>> I have prepared the proposal for extending an ADL search algorithm:
>>
>> *Propousal for extension methods like.* Lets consider the following
>> example:
>>
>> namespace DeviceManager {
>> class Device {
>> public:
>> ... // Other member functions
>> uint32_t getId() const {
>> return id_;
>> }
>> private:
>> ... // Other member variables
>> uint32_t id_;
>> };
>>
>> using DeviceList =3D std::vector<Device>;
>>
>> Device mergeDeviceInfo(const Device & _first, const Device &
>> _second) {
>> ... // Implementation
>> }
>> }
>>
>> int main() {
>> DeviceManager::DeviceList deviceList;
>> ... // Some work
>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),
>> deviceList.end(), [=3D] {
>> ... // Some first creteria
>> });
>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),
>> deviceList.end(), [=3D] {
>> ... // Some second creteria
>> });
>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D
>> foundDeviceIter1) {
>> DeviceManager::Device mergedDevice =3D
>> DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
>> ... // Some other work
>> }
>> }
>>
>> As you can see in case one helper function it is easy to manipulate and
>> use it, but in case of a lot of functions it would be better to support
>> some kind of extension methods:
>>
>> namespace DeviceManager {
>> class Device {
>> public:
>> ... // Other member functions
>> uint32_t getId() const {
>> return id_;
>> }
>> private:
>> ... // Other member variables
>> uint32_t id_;
>> };
>>
>> using DeviceList =3D std::vector<Device>;
>>
>> // 1. If it is called by reference type prefer this overload
>> function
>> Device mergeDeviceInfo(const Device & _first, const Device &
>> _second) {
>> ... // Implementation
>> }
>> // 2. If it is called by pointer type prefer this overload functio=
n
>> Device mergeDeviceInfo(const Device * _firstPtr, const Device *
>> _secondPtr) {
>> ... // Implementation
>> }
>> }
>>
>> int main() {
>> DeviceManager::DeviceList deviceList;
>> ... // Some work
>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),
>> deviceList.end(), [=3D] {
>> ... // Some first creteria
>> });
>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),
>> deviceList.end(), [=3D] {
>> ... // Some second creteria
>> });
>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D
>> foundDeviceIter1) {
>> // 1. Overload function for references if called
>> // ADL will search in dependent scopes also for calling function=
s
>> by object reference
>> DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
>> DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1;
>> DeviceManager::Device mergedDevice =3D
>> firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
>>
>> // 2. Overload function for pointers if called
>> // ADL will search in dependent scopes lso for calling functions
>> by object pointer
>> DeviceManager::Device mergedDevice =3D
>> foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
>> ... // Some other work
>> }
>> }
>>
>> *Propousal for extension of ADL on template parameter.* Lets consider
>> the following example:
>>
>> namespace IPCBus {
>> class IClient {
>> public:
>> ... // Other member functions
>> template <typename TClient>
>> static std::shared_ptr<IClient> buildClient() {
>> auto client =3D std::shared_ptr(new TClient);
>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE
>> SKIPED !!
>> return client;
>> }
>> protected:
>> Client() =3D default;
>> };
>> } // namespace IPCBus
>>
>> class RealClient : public IClient {
>> public:
>> RealClient()
>> : IClient() {
>> }
>> };
>>
>> using namespace std;
>>
>> int main() {
>> auto realClient =3D make_shared<RealClient>();
>> // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
>> }
>>
>> As you can see in case one helper function it is easy to manipulate and
>> use it, but in case of a lot of functions it would be better to support
>> some kind of extension methods:
>>
>> namespace IPCBus {
>> class IClient {
>> public:
>> ... // Other member functions
>> template <typename TClient>
>> static std::shared_ptr<IClient> buildClient() {
>> auto client =3D std::shared_ptr(new TClient);
>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE
>> SKIPED !!
>> return client;
>> }
>> protected:
>> Client() =3D default;
>> };
>>
>> template <typename T, typename ... TArgs>
>> std::shared_ptr<T> make_shared(TArgs&&... _args) {
>> return IClient::buildClient(std::forward<TArgs>(_args)...)=
;
>> }
>> } // namespace IPCBus
>>
>> class RealClient : public IClient {
>> public:
>> RealClient()
>> : IClient() {
>> }
>> };
>>
>> using namespace std;
>>
>> int main() {
>> auto realClient =3D make_shared<RealClient>();
>> // We use our own version of make_shared that is delegate creation
>> of object to builder method
>> // Cool !!
>> }
>>
>> As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Though=
ts on
>> generative C++=E2=80=9D*:
>> "Abstraction are hiders by definition. If they did not do this they are
>> useless ..."
>> "It's not the problem. It is the point."
>>
>> I see this suggestion to extend *ADL* search on caller object and on
>> template parameter as simplifier for Library Writters and also General
>> Programmers
>>
> --
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er>
> .
>
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<div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr">Hi Deni=
s,<div><br></div><div>You might want to include a link to a rendered versio=
n of the HTML on your github. I would also suggest using bikeshed ( <a href=
=3D"https://github.com/tabatkins/bikeshed">https://github.com/tabatkins/bik=
eshed</a> ) to write it, as you will get automatic code highlighting and he=
lp with specifying the various needed sections. This will make it easier fo=
r everyone to read your proposal.</div><div><br></div><div>As an example, h=
ere is a published one:</div><div><a href=3D"https://atomgalaxy.github.io/b=
revzin-wg21/0847_deducing_this/p0847r1.html">https://atomgalaxy.github.io/b=
revzin-wg21/0847_deducing_this/p0847r1.html</a></div><div>The source is her=
e (enable github sites to get it to display properly):=C2=A0<a href=3D"http=
s://github.com/atomgalaxy/brevzin-wg21/tree/master/0847_deducing_this">http=
s://github.com/atomgalaxy/brevzin-wg21/tree/master/0847_deducing_this</a></=
div><div><br></div><div>Everyone will thank you :).</div><div><br></div><di=
v>Ga=C5=A1per</div></div></div></div></div><br><div class=3D"gmail_quote"><=
div dir=3D"ltr">On Tue, Oct 9, 2018 at 7:16 PM Denis Kotov <<a href=3D"m=
ailto:redradist@gmail.com">redradist@gmail.com</a>> wrote:<br></div><blo=
ckquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #c=
cc solid;padding-left:1ex"><div dir=3D"ltr">This proposal is available on G=
itHub also <a href=3D"https://github.com/redradist/cpp_standard_propousals/=
blob/master/ADL%20Extension.html" target=3D"_blank">https://github.com/redr=
adist/cpp_standard_propousals/blob/master/ADL%20Extension.html</a> <br><br>=
=D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=
=B1=D1=80=D1=8F 2018 =D0=B3., 21:11:13 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=
=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Denis Kotov =D0=BD=D0=B0=D0=BF=
=D0=B8=D1=81=D0=B0=D0=BB:<blockquote class=3D"gmail_quote" style=3D"margin:=
0;margin-left:0.8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=
=3D"ltr"><div>Hello everyone,</div><div><br></div><div>I have prepared the =
proposal for extending an ADL search algorithm:</div><div><br></div><div><b=
>Propousal for extension methods like.</b> Lets consider the following exam=
ple:</div><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace DeviceManager {<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 ... // Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
};<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::vector&=
amp;lt;Device&gt;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDe=
viceInfo(const Device & _first, const Device & _second) {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int =
main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::DeviceList device=
List;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 auto foundDeviceIter0 =3D std::find_if(deviceList.begin(), =
deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ...=
// Some first creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter1 =3D std::find_if(deviceList.beg=
in(), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 ... // Some second creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (deviceList.end() !=3D foundDeviceIter0 &=
amp;& deviceList.end() !=3D foundDeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D DeviceManag=
er::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other work<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As you can =
see in case one helper function it is easy to manipulate and use it, but in=
case of a lot of functions it would be better to support some kind of exte=
nsion methods:</div><div><br></div><div>namespace DeviceManager {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 ... // Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><b=
r>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::vector&lt;De=
vice&gt;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. If it is called b=
y reference type prefer this overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 Device mergeDeviceInfo(const Device & _first, const Device &=
_second) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementa=
tion<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
// 2. If it is called by pointer type prefer this overload function<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Device * _firstPtr=
, const Device * _secondPtr) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=
=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 DeviceManager::DeviceList deviceList;<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceI=
ter0 =3D std::find_if(deviceList.begin(), deviceList.end(), [=3D] {<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some first creteria<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foun=
dDeviceIter1 =3D std::find_if(deviceList.begin(), deviceList.end(), [=3D] {=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some second creteria<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if =
(deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D fo=
undDeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. Overl=
oad function for references if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 // ADL will search in dependent scopes also for calling functions=
by object reference<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceMa=
nager::Device & firstFoundDevice =3D *foundDeviceIter0;<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device & secondFoundDevic=
e =3D *foundDeviceIter1;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Devi=
ceManager::Device mergedDevice =3D firstFoundDevice.mergeDeviceInfo(secondF=
oundDevice);<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. Overlo=
ad function for pointers if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 // ADL will search in dependent scopes lso for calling functions by =
object pointer<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager:=
:Device mergedDevice =3D foundDeviceIter0->mergeDeviceInfo(*foundDeviceI=
ter1);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other work=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><div><br>=
</div><div><b>Propousal for extension of ADL on template parameter.</b> Let=
s consider the following example:</div><div><br></div><div>=C2=A0=C2=A0=C2=
=A0 namespace IPCBus {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class IClient {<br=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typena=
me TClient&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 static std::shared_ptr&lt;IClient&gt; buildClient() {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto client =
=3D std::shared_ptr(new TClient);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPORTANT THINGS AFTER INITIALIZATION=
.. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 return client;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 protecte=
d:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =3D d=
efault;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br>=C2=A0=C2=A0=C2=A0 }=C2=A0 =
// namespace IPCBus<br><br>=C2=A0=C2=A0=C2=A0 class RealClient : public ICl=
ient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=
=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using namespace std;<br><br>=C2=A0=
=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto realClient=
=3D make_shared&lt;RealClient&gt;();<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!<br>=
=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As you can see in case one he=
lper function it is easy to manipulate and use it, but in case of a lot of =
functions it would be better to support some kind of extension methods:</di=
v><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace IPCBus {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 class IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ..=
.. // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 template &lt;typename TClient&gt;<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 static std::shared_ptr&lt;IClie=
nt&gt; buildClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 auto client =3D std::shared_ptr(new TClient);<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPO=
RTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return client;<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 protected:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 Client() =3D default;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
};<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typename T, typen=
ame ... TArgs&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 std::shared_ptr&=
;lt;T&gt; make_shared(TArgs&&... _args) {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 return IClient::buildClient(std::forward&lt;TA=
rgs&gt;(_args)...);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=
=C2=A0 }=C2=A0 // namespace IPCBus<br><br>=C2=A0=C2=A0=C2=A0 class RealClie=
nt : public IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
}<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using namespace std;<=
br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 au=
to realClient =3D make_shared&lt;RealClient&gt;();<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 // We use our own version of make_shared that is delegat=
e creation of object to builder method<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 //=
Cool !!<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As <b>Herb Sutter=
</b> said at <b>CppCon 2017: Herb Sutter =E2=80=9CMeta: Thoughts on generat=
ive C++=E2=80=9D</b>:<br>"Abstraction are hiders by definition. If the=
y did not do this they are useless ..."<br>"It's not the prob=
lem. It is the point."<br><br>I see this suggestion to extend <b>ADL</=
b> search on caller object and on template parameter as simplifier for Libr=
ary Writters and also General Programmers<br></div></div></blockquote></div=
>
<p></p>
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https://groups.google.com/a/isocpp.org/d/msgid/std-proposals/cf51a959-42d4-=
42c5-9e25-1455681402ff%40isocpp.org</a>.<br>
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--00000000000007b8410577d19fd3--
.
Author: Denis Kotov <redradist@gmail.com>
Date: Wed, 10 Oct 2018 00:11:53 -0700 (PDT)
Raw View
------=_Part_2503_278951322.1539155513558
Content-Type: multipart/alternative;
boundary="----=_Part_2504_973252305.1539155513559"
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Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
Hello Richard,
With make_shared it was just an example, but nonetheless I wanted to make=
=20
*ADL* look-up on template parameter dependent scope just for more=20
flexibility for developer
I appreciate that you like the idea for searching on template parameter
What about my* first proposal* ? About extension methods:
namespace DeviceManager {
class Device {
public:
... // Other member functions
uint32_t getId() const {
return id_;
}
private:
... // Other member variables
uint32_t id_;
};
using DeviceList =3D std::vector<Device>;
// 1. If it is called by reference type prefer this overload function
Device mergeDeviceInfo(const Device & _first, const Device & _second)=
=20
{
... // Implementation
}
// 2. If it is called by pointer type prefer this overload function
Device mergeDeviceInfo(const Device * _firstPtr, const Device *=20
_secondPtr) {
... // Implementation
}
}
int main() {
DeviceManager::DeviceList deviceList;
... // Some work
auto founFirstDeviceIter =3D std::find_if(deviceList.begin(
), deviceList.end(), [=3D] {
... // Some first creteria
});
auto foundSecondDeviceIter =3D std::find_if(deviceList.begin(),=20
deviceList.end(), [=3D] {
... // Some second creteria
});
if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D=
=20
foundDeviceIter1) {
=20
DeviceManager::Device & firstFoundDevice =3D *founFirstDeviceIter;
DeviceManager::Device & secondFoundDevice =3D *foundSecondDeviceIte=
r;
=20
*// Extension method example 1: Overload function for references if=20
called // ADL will search in dependent scopes also for calling=20
functions by object reference*
DeviceManager::Device mergedDevice =3D* firstFoundDevice.*
*mergeDeviceInfo(**secondFoundDevice); **// Extension method instead of *
*DeviceManager::**mergeDeviceInfo(**firstFoundDevice**,** secondFoundDevice=
*
*)*
=20
*// Extension method example 2: Overload function for pointers if=20
called // ADL will search in dependent scopes lso for calling=20
functions by object pointer*
DeviceManager::Device mergedDevice =3D *founFirstDeviceIter->*
*mergeDeviceInfo(***foundDeviceIter1); // **Extension method instead of *
*DeviceManager::**mergeDeviceInfo(**founFirstDeviceIter, **foundDeviceIter1=
*
*)*
... // Some other work
}
}
What do you think ?
=D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=
=B1=D1=80=D1=8F 2018 =D0=B3., 23:28:42 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=
=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Richard Smith=20
=D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:
>
> On Tue, 9 Oct 2018 at 11:11, Denis Kotov <redr...@gmail.com <javascript:>=
>=20
> wrote:
>
>> Hello everyone,
>>
>> I have prepared the proposal for extending an ADL search algorithm:
>>
>> *Propousal for extension methods like.* Lets consider the following=20
>> example:
>>
>> namespace DeviceManager {
>> class Device {
>> public:
>> ... // Other member functions
>> uint32_t getId() const {
>> return id_;
>> }
>> private:
>> ... // Other member variables
>> uint32_t id_;
>> };
>>
>> using DeviceList =3D std::vector<Device>;
>>
>> Device mergeDeviceInfo(const Device & _first, const Device &=20
>> _second) {
>> ... // Implementation
>> }
>> }
>>
>> int main() {
>> DeviceManager::DeviceList deviceList;
>> ... // Some work
>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
>> deviceList.end(), [=3D] {
>> ... // Some first creteria
>> });
>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
>> deviceList.end(), [=3D] {
>> ... // Some second creteria
>> });
>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D=20
>> foundDeviceIter1) {
>> DeviceManager::Device mergedDevice =3D=20
>> DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
>> ... // Some other work
>> }
>> }
>>
>> As you can see in case one helper function it is easy to manipulate and=
=20
>> use it, but in case of a lot of functions it would be better to support=
=20
>> some kind of extension methods:
>>
>> namespace DeviceManager {
>> class Device {
>> public:
>> ... // Other member functions
>> uint32_t getId() const {
>> return id_;
>> }
>> private:
>> ... // Other member variables
>> uint32_t id_;
>> };
>>
>> using DeviceList =3D std::vector<Device>;
>>
>> // 1. If it is called by reference type prefer this overload=20
>> function
>> Device mergeDeviceInfo(const Device & _first, const Device &=20
>> _second) {
>> ... // Implementation
>> }
>> // 2. If it is called by pointer type prefer this overload functio=
n
>> Device mergeDeviceInfo(const Device * _firstPtr, const Device *=20
>> _secondPtr) {
>> ... // Implementation
>> }
>> }
>>
>> int main() {
>> DeviceManager::DeviceList deviceList;
>> ... // Some work
>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
>> deviceList.end(), [=3D] {
>> ... // Some first creteria
>> });
>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
>> deviceList.end(), [=3D] {
>> ... // Some second creteria
>> });
>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D=20
>> foundDeviceIter1) {
>> // 1. Overload function for references if called
>> // ADL will search in dependent scopes also for calling function=
s=20
>> by object reference
>> DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
>> DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1;
>> DeviceManager::Device mergedDevice =3D=20
>> firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
>>
>> // 2. Overload function for pointers if called
>> // ADL will search in dependent scopes lso for calling functions=
=20
>> by object pointer
>> DeviceManager::Device mergedDevice =3D=20
>> foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
>> ... // Some other work
>> }
>> }
>>
>> *Propousal for extension of ADL on template parameter.* Lets consider=20
>> the following example:
>>
>> namespace IPCBus {
>> class IClient {
>> public:
>> ... // Other member functions
>> template <typename TClient>
>> static std::shared_ptr<IClient> buildClient() {
>> auto client =3D std::shared_ptr(new TClient);
>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE=20
>> SKIPED !!
>> return client;
>> }
>> protected:
>> Client() =3D default;
>> };
>> } // namespace IPCBus
>>
>> class RealClient : public IClient {
>> public:
>> RealClient()
>> : IClient() {
>> }
>> };
>>
>> using namespace std;
>>
>> int main() {
>> auto realClient =3D make_shared<RealClient>();
>> // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
>>
>
> If you don't want RealClient instances to be created by calling the=20
> default constructor, the default constructor should not be public. There=
=20
> are other techniques you can use to allow IClient to create instances of=
=20
> RealClient without exposing a public default constructor that creates a=
=20
> broken object. Your approach doesn't stop someone from doing this:
>
> make_unique<RealClient>() // still broken
>
> or this:
>
> std::make_shared<RealClient>() // still broken
>
> It's also broken by the intent of P0551R3 (adopted for C++20), which=20
> intends to make it possible to implement standard library functions as=20
> function objects instead of as real functions, and by P0921R2, which says=
=20
> that you can't rely on (for instance) how a standard-library function wil=
l=20
> partially order with respect to a function of your own.
>
> So I don't think this approach really solves the problem you're trying to=
=20
> address, especially not when used to subvert calls to standard library=20
> functions.
>
> }
>>
>> As you can see in case one helper function it is easy to manipulate and=
=20
>> use it, but in case of a lot of functions it would be better to support=
=20
>> some kind of extension methods:
>>
>> namespace IPCBus {
>> class IClient {
>> public:
>> ... // Other member functions
>> template <typename TClient>
>> static std::shared_ptr<IClient> buildClient() {
>> auto client =3D std::shared_ptr(new TClient);
>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE=20
>> SKIPED !!
>> return client;
>> }
>> protected:
>> Client() =3D default;
>> };
>>
>> template <typename T, typename ... TArgs>
>> std::shared_ptr<T> make_shared(TArgs&&... _args) {
>> return IClient::buildClient(std::forward<TArgs>(_args)...)=
;
>> }
>>
>
> This, if in scope, would likely be ambiguous with std::make_shared. And i=
f=20
> you make it a better overload candidate, it would hijack all make_shared=
=20
> calls that should invoke std::make_shared. Adding an overload to someone=
=20
> else's overload set, when they didn't design for their overload set to be=
=20
> extensible, is a very bad design practice.
> =20
>
>> } // namespace IPCBus
>>
>> class RealClient : public IClient {
>> public:
>> RealClient()
>> : IClient() {
>> }
>> };
>>
>> using namespace std;
>>
>> int main() {
>> auto realClient =3D make_shared<RealClient>();
>> // We use our own version of make_shared that is delegate creation=
=20
>> of object to builder method
>> // Cool !!
>> }
>>
>> As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Though=
ts on=20
>> generative C++=E2=80=9D*:
>> "Abstraction are hiders by definition. If they did not do this they are=
=20
>> useless ..."
>> "It's not the problem. It is the point."
>>
>> I see this suggestion to extend *ADL* search on caller object and on=20
>> template parameter as simplifier for Library Writters and also General=
=20
>> Programmers
>>
>
> I don't agree at all with your motivation, but nonetheless I do agree wit=
h=20
> your conclusion: it does seem reasonable for ADL to consider associated=
=20
> classes and namespaces of template arguments in the case where the functi=
on=20
> name is a template-id. I suspect this was not done previously because the=
=20
> callee in a function call for which ADL is performed was very rarely a=20
> template-id prior to P0846R0, but now we've adopted that paper for C++20,=
=20
> it would make sense to take the associated classes and namespaces of the=
=20
> template arguments into account, and especially because we now allow=20
> objects of class type as non-type template arguments:
>
> namespace N {
> struct Params { /*...*/ };
> auto make_dynamic(Params P) { /*...*/ }
> template<Params P> auto make_static() { /*...*/ }
> }
> auto x =3D make_dynamic(N::Params{1, 2, 3}); // OK
> auto y =3D make_static<N::Params{1, 2, 3}>(); // error today, could be va=
lid=20
> tomorrow
>
--=20
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ISO C++ Standard - Future Proposals" group.
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mail to std-proposals+unsubscribe@isocpp.org.
To post to this group, send email to std-proposals@isocpp.org.
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..org/d/msgid/std-proposals/9579b759-d5c0-41c9-a224-5c54fcf88274%40isocpp.or=
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------=_Part_2504_973252305.1539155513559
Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
<div dir=3D"ltr"><div>Hello Richard,</div><div><br></div><div>With make_sha=
red it was just an example, but nonetheless I wanted to make <b>ADL</b> loo=
k-up on template parameter dependent scope just for more flexibility for de=
veloper</div><div>I appreciate that you like the idea for searching on temp=
late parameter<br></div><div><br></div><div>What about my<b> first proposal=
</b> ? About extension methods:</div><div><br></div><div>=C2=A0=C2=A0=C2=A0=
namespace DeviceManager {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class Device {=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t getId() con=
st {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
return id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member variables<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using Dev=
iceList =3D std::vector<Device>;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 // 1. If it is called by reference type prefer this overload function<b=
r>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Device & =
_first, const Device & _second) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. If it is called by pointer type prefer th=
is overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceIn=
fo(const Device * _firstPtr, const Device * _secondPtr) {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int main()=
{<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::DeviceList deviceList;<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 auto founFirstDeviceIter =3D std::find_if(deviceList.begin(<div><=
wbr>), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 ... // Some first creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundSecondDeviceIter =3D std::find_if(dev=
iceList.begin(<wbr>), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 ... // Some second creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (deviceList.end() !=3D foun=
dDeviceIter0 && deviceList.end() !=3D foundDeviceIter1) {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 DeviceManager::Device & firstFoundDevice =3D *founFirstDevice=
Iter;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device &=
amp; secondFoundDevice =3D *foundSecondDeviceIter;</div><div><br></div><div=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <i>// Extension method example =
1: Overload function for references if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 // ADL will search in dependent scopes also for calling =
functions by object reference</i></div><div>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D<b> firstFoundDevice.</b=
><wbr><b>mergeDeviceInfo(</b><wbr><b>secondFoundDevice); </b><b>// Extensio=
n method instead of </b><b>DeviceManager::</b><b>mergeDeviceInfo(</b><b>fir=
stFoundDevice</b><b><b>,</b></b><b> secondFoundDevice</b><b>)</b><br><br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <i>// Extension method example 2=
: Overload function for pointers if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 // ADL will search in dependent scopes lso for calling func=
tions by object pointer</i><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 D=
eviceManager::Device mergedDevice =3D <b>founFirstDeviceIter-></b><wbr><=
b>mergeDeviceInfo(*</b><wbr><b>foundDeviceIter1); // </b><b><b>Extension me=
thod instead of</b> </b><b>DeviceManager::</b><b>mergeDeviceInfo(</b><b><b>=
founFirstDeviceIter, </b></b><b>foundDeviceIter1</b><b>)</b></div><div><br>=
</div><div>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other wor=
k</div><div>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><=
/div><div><br></div><div> What do you think ?</div><div><br></div>=D0=B2=D1=
=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=B1=D1=80=
=D1=8F 2018 =D0=B3., 23:28:42 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=D0=BE=D0=
=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Richard Smith =D0=BD=D0=B0=D0=BF=D0=B8=D1=
=81=D0=B0=D0=BB:<blockquote class=3D"gmail_quote" style=3D"margin: 0;margin=
-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div dir=3D"lt=
r"><div dir=3D"ltr"><div dir=3D"ltr"><div class=3D"gmail_quote"><div dir=3D=
"ltr">On Tue, 9 Oct 2018 at 11:11, Denis Kotov <<a href=3D"javascript:" =
target=3D"_blank" gdf-obfuscated-mailto=3D"zRGC4dWWAgAJ" rel=3D"nofollow" o=
nmousedown=3D"this.href=3D'javascript:';return true;" onclick=3D"th=
is.href=3D'javascript:';return true;">redr...@gmail.com</a>> wro=
te:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px =
0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"=
ltr"><div>Hello everyone,</div><div><br></div><div>I have prepared the prop=
osal for extending an ADL search algorithm:</div><div><br></div><div><b>Pro=
pousal for extension methods like.</b> Lets consider the following example:=
</div><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace DeviceManager {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };=
<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::vector&=
;lt;Device&gt;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDevic=
eInfo(const Device & _first, const Device & _second) {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int mai=
n() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::DeviceList deviceLis=
t;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 auto foundDeviceIter0 =3D std::find_if(deviceList.begin(<wbr>)=
, deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 .=
... // Some first creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter1 =3D std::find_if(deviceList.=
begin(<wbr>), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 ... // Some second creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
});<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (deviceList.end() !=3D foundDevice=
Iter0 && deviceList.end() !=3D foundDeviceIter1) {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D Devic=
eManager::<wbr>mergeDeviceInfo(*<wbr>foundDeviceIter0, *foundDeviceIter1);<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other work<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><=
div>As you can see in case one helper function it is easy to manipulate and=
use it, but in case of a lot of functions it would be better to support so=
me kind of extension methods:</div><div><br></div><div>namespace DeviceMana=
ger {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 ... // Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::v=
ector&lt;Device&gt;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. If=
it is called by reference type prefer this overload function<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Device & _first, con=
st Device & _second) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ..=
.. // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 // 2. If it is called by pointer type prefer this overload =
function<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Dev=
ice * _firstPtr, const Device * _secondPtr) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
}<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::DeviceList deviceList;<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 au=
to foundDeviceIter0 =3D std::find_if(deviceList.begin(<wbr>), deviceList.en=
d(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some firs=
t creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 auto foundDeviceIter1 =3D std::find_if(deviceList.begin(<wbr>), d=
eviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... =
// Some second creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 if (deviceList.end() !=3D foundDeviceIter0 &&=
deviceList.end() !=3D foundDeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 // 1. Overload function for references if called<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // ADL will search in dependent scopes=
also for calling functions by object reference<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 DeviceManager::Device & firstFoundDevice =3D *foundD=
eviceIter0;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::De=
vice & secondFoundDevice =3D *foundDeviceIter1;<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D firstFoundD=
evice.<wbr>mergeDeviceInfo(<wbr>secondFoundDevice);<br><br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. Overload function for pointers if called<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // ADL will search in depende=
nt scopes lso for calling functions by object pointer<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D foundDevice=
Iter0-><wbr>mergeDeviceInfo(*<wbr>foundDeviceIter1);<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other work<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div><b>Propousal f=
or extension of ADL on template parameter.</b> Lets consider the following =
example:</div><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace IPCBus {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typename TClient&gt;<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 static std::shared_ptr&=
amp;lt;IClient&gt; buildClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto client =3D std::shared_ptr(new TClie=
nt);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
.... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPED !!<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return client;=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 protected:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =3D default;<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 };<br>=C2=A0=C2=A0=C2=A0 }=C2=A0 // namespace IPCBus<br><br>=C2=
=A0=C2=A0=C2=A0 class RealClient : public IClient {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClient()<b=
r>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=
=A0=C2=A0 using namespace std;<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto realClient =3D make_shared&lt;RealC=
lient&gt;(<wbr>);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // WE MISSED THE VE=
RY IMPORTANT STEPS IN CREATION OF OBJECT !!<br></div></div></blockquote><di=
v><br></div><div>If you don't want RealClient instances to be created b=
y calling the default constructor, the default constructor should not be pu=
blic. There are other techniques you can use to allow IClient to create ins=
tances of RealClient without exposing a public default constructor that cre=
ates a broken object. Your approach doesn't stop someone from doing thi=
s:</div><div><br></div><div>=C2=A0 make_unique<RealClient>() // still=
broken</div><div><br></div><div>or this:</div><div><br></div><div>=C2=A0 s=
td::make_shared<RealClient>() // still broken</div><div><br></div><di=
v>It's also broken by the intent of P0551R3 (adopted for C++20), which =
intends to make it possible to implement standard library functions as func=
tion objects instead of as real functions, and by P0921R2, which says that =
you can't rely on (for instance) how a standard-library function will p=
artially order with respect to a function of your own.</div><div><br></div>=
<div>So I don't think this approach really solves the problem you'r=
e trying to address, especially not when used to subvert calls to standard =
library functions.</div><div><br></div><blockquote class=3D"gmail_quote" st=
yle=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padd=
ing-left:1ex"><div dir=3D"ltr"><div>=C2=A0=C2=A0=C2=A0 }</div><div><br></di=
v><div>As you can see in case one helper function it is easy to manipulate =
and use it, but in case of a lot of functions it would be better to support=
some kind of extension methods:</div><div><br></div><div>=C2=A0=C2=A0=C2=
=A0 namespace IPCBus {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class IClient {<br=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typena=
me TClient&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 static std::shared_ptr&lt;IClient&gt; buildClient() {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto client =
=3D std::shared_ptr(new TClient);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPORTANT THINGS AFTER INITIALIZATION=
.. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 return client;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 protecte=
d:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =3D d=
efault;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 template &lt;typename T, typename ... TArgs&gt;<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 std::shared_ptr&lt;T&gt; make_shared(TArgs=
&&... _args) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return=
IClient::buildClient(std::<wbr>forward&lt;TArgs&gt;(_args)...<wbr>=
);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br></div></div></blockquote><div><br=
></div><div>This, if in scope, would likely be ambiguous with std::make_sha=
red. And if you make it a better overload candidate, it would hijack all ma=
ke_shared calls that should invoke std::make_shared. Adding an overload to =
someone else's overload set, when they didn't design for their over=
load set to be extensible, is a very bad design practice.</div><div>=C2=A0<=
/div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;bo=
rder-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr"><di=
v>=C2=A0=C2=A0=C2=A0 }=C2=A0 // namespace IPCBus<br><br>=C2=A0=C2=A0=C2=A0 =
class RealClient : public IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 publi=
c:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using nam=
espace std;<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 auto realClient =3D make_shared&lt;RealClient&gt;(<wbr>);=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // We use our own version of make_shared=
that is delegate creation of object to builder method<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 // Cool !!<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div=
>As <b>Herb Sutter</b> said at <b>CppCon 2017: Herb Sutter =E2=80=9CMeta: T=
houghts on generative C++=E2=80=9D</b>:<br>"Abstraction are hiders by =
definition. If they did not do this they are useless ..."<br>"It&=
#39;s not the problem. It is the point."<br><br>I see this suggestion =
to extend <b>ADL</b> search on caller object and on template parameter as s=
implifier for Library Writters and also General Programmers</div></div></bl=
ockquote><div><br></div><div>I don't agree at all with your motivation,=
but nonetheless I do agree with your conclusion: it does seem reasonable f=
or ADL to consider associated classes and namespaces of template arguments =
in the case where the function name is a template-id. I suspect this was no=
t done previously because the callee in a function call for which ADL is pe=
rformed was very rarely a template-id prior to P0846R0, but now we've a=
dopted that paper for C++20, it would make sense to take the associated cla=
sses and namespaces of the template arguments into account, and especially =
because we now allow objects of class type as non-type template arguments:<=
/div><div><br></div><div>namespace N {</div><div>=C2=A0 struct Params { /*.=
...*/ };</div><div>=C2=A0 auto make_dynamic(Params P) { /*...*/ }<br></div><=
div>=C2=A0 template<Params P> auto make_static() { /*...*/ }</div><di=
v>}<br></div><div>auto x =3D make_dynamic(N::Params{1, 2, 3}); // OK</div><=
div>auto y =3D make_static<N::Params{1, 2, 3}>(); // error today, cou=
ld be valid tomorrow</div></div></div></div></div>
</blockquote></div>
<p></p>
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------=_Part_2504_973252305.1539155513559--
------=_Part_2503_278951322.1539155513558--
.
Author: Denis Kotov <redradist@gmail.com>
Date: Wed, 10 Oct 2018 08:10:13 -0700 (PDT)
Raw View
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boundary="----=_Part_2788_1412570755.1539184213419"
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Content-Type: text/plain; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
Thank you Ga=C5=A1per,
I will use it
=D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=
=B1=D1=80=D1=8F 2018 =D0=B3., 23:31:26 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=
=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Ga=C5=A1per A=C5=BEman=20
=D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:
>
> Hi Denis,
>
> You might want to include a link to a rendered version of the HTML on you=
r=20
> github. I would also suggest using bikeshed (=20
> https://github.com/tabatkins/bikeshed ) to write it, as you will get=20
> automatic code highlighting and help with specifying the various needed=
=20
> sections. This will make it easier for everyone to read your proposal.
>
> As an example, here is a published one:
> https://atomgalaxy.github.io/brevzin-wg21/0847_deducing_this/p0847r1.html
> The source is here (enable github sites to get it to display properly):=
=20
> https://github.com/atomgalaxy/brevzin-wg21/tree/master/0847_deducing_this
>
> Everyone will thank you :).
>
> Ga=C5=A1per
>
> On Tue, Oct 9, 2018 at 7:16 PM Denis Kotov <redr...@gmail.com=20
> <javascript:>> wrote:
>
>> This proposal is available on GitHub also=20
>> https://github.com/redradist/cpp_standard_propousals/blob/master/ADL%20E=
xtension.html=20
>>
>> =D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=
=D0=B1=D1=80=D1=8F 2018 =D0=B3., 21:11:13 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=
=B7=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Denis Kotov=20
>> =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:
>>>
>>> Hello everyone,
>>>
>>> I have prepared the proposal for extending an ADL search algorithm:
>>>
>>> *Propousal for extension methods like.* Lets consider the following=20
>>> example:
>>>
>>> namespace DeviceManager {
>>> class Device {
>>> public:
>>> ... // Other member functions
>>> uint32_t getId() const {
>>> return id_;
>>> }
>>> private:
>>> ... // Other member variables
>>> uint32_t id_;
>>> };
>>>
>>> using DeviceList =3D std::vector<Device>;
>>>
>>> Device mergeDeviceInfo(const Device & _first, const Device &=20
>>> _second) {
>>> ... // Implementation
>>> }
>>> }
>>>
>>> int main() {
>>> DeviceManager::DeviceList deviceList;
>>> ... // Some work
>>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
>>> deviceList.end(), [=3D] {
>>> ... // Some first creteria
>>> });
>>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
>>> deviceList.end(), [=3D] {
>>> ... // Some second creteria
>>> });
>>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D=20
>>> foundDeviceIter1) {
>>> DeviceManager::Device mergedDevice =3D=20
>>> DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
>>> ... // Some other work
>>> }
>>> }
>>>
>>> As you can see in case one helper function it is easy to manipulate and=
=20
>>> use it, but in case of a lot of functions it would be better to support=
=20
>>> some kind of extension methods:
>>>
>>> namespace DeviceManager {
>>> class Device {
>>> public:
>>> ... // Other member functions
>>> uint32_t getId() const {
>>> return id_;
>>> }
>>> private:
>>> ... // Other member variables
>>> uint32_t id_;
>>> };
>>>
>>> using DeviceList =3D std::vector<Device>;
>>>
>>> // 1. If it is called by reference type prefer this overload=20
>>> function
>>> Device mergeDeviceInfo(const Device & _first, const Device &=20
>>> _second) {
>>> ... // Implementation
>>> }
>>> // 2. If it is called by pointer type prefer this overload functi=
on
>>> Device mergeDeviceInfo(const Device * _firstPtr, const Device *=
=20
>>> _secondPtr) {
>>> ... // Implementation
>>> }
>>> }
>>>
>>> int main() {
>>> DeviceManager::DeviceList deviceList;
>>> ... // Some work
>>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),=20
>>> deviceList.end(), [=3D] {
>>> ... // Some first creteria
>>> });
>>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),=20
>>> deviceList.end(), [=3D] {
>>> ... // Some second creteria
>>> });
>>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D=20
>>> foundDeviceIter1) {
>>> // 1. Overload function for references if called
>>> // ADL will search in dependent scopes also for calling=20
>>> functions by object reference
>>> DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
>>> DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1=
;
>>> DeviceManager::Device mergedDevice =3D=20
>>> firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
>>>
>>> // 2. Overload function for pointers if called
>>> // ADL will search in dependent scopes lso for calling function=
s=20
>>> by object pointer
>>> DeviceManager::Device mergedDevice =3D=20
>>> foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
>>> ... // Some other work
>>> }
>>> }
>>>
>>> *Propousal for extension of ADL on template parameter.* Lets consider=
=20
>>> the following example:
>>>
>>> namespace IPCBus {
>>> class IClient {
>>> public:
>>> ... // Other member functions
>>> template <typename TClient>
>>> static std::shared_ptr<IClient> buildClient() {
>>> auto client =3D std::shared_ptr(new TClient);
>>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE=20
>>> SKIPED !!
>>> return client;
>>> }
>>> protected:
>>> Client() =3D default;
>>> };
>>> } // namespace IPCBus
>>>
>>> class RealClient : public IClient {
>>> public:
>>> RealClient()
>>> : IClient() {
>>> }
>>> };
>>>
>>> using namespace std;
>>>
>>> int main() {
>>> auto realClient =3D make_shared<RealClient>();
>>> // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
>>> }
>>>
>>> As you can see in case one helper function it is easy to manipulate and=
=20
>>> use it, but in case of a lot of functions it would be better to support=
=20
>>> some kind of extension methods:
>>>
>>> namespace IPCBus {
>>> class IClient {
>>> public:
>>> ... // Other member functions
>>> template <typename TClient>
>>> static std::shared_ptr<IClient> buildClient() {
>>> auto client =3D std::shared_ptr(new TClient);
>>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE=20
>>> SKIPED !!
>>> return client;
>>> }
>>> protected:
>>> Client() =3D default;
>>> };
>>>
>>> template <typename T, typename ... TArgs>
>>> std::shared_ptr<T> make_shared(TArgs&&... _args) {
>>> return IClient::buildClient(std::forward<TArgs>(_args)...=
);
>>> }
>>> } // namespace IPCBus
>>>
>>> class RealClient : public IClient {
>>> public:
>>> RealClient()
>>> : IClient() {
>>> }
>>> };
>>>
>>> using namespace std;
>>>
>>> int main() {
>>> auto realClient =3D make_shared<RealClient>();
>>> // We use our own version of make_shared that is delegate creatio=
n=20
>>> of object to builder method
>>> // Cool !!
>>> }
>>>
>>> As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Thoug=
hts on=20
>>> generative C++=E2=80=9D*:
>>> "Abstraction are hiders by definition. If they did not do this they are=
=20
>>> useless ..."
>>> "It's not the problem. It is the point."
>>>
>>> I see this suggestion to extend *ADL* search on caller object and on=20
>>> template parameter as simplifier for Library Writters and also General=
=20
>>> Programmers
>>>
>> --=20
>> You received this message because you are subscribed to the Google Group=
s=20
>> "ISO C++ Standard - Future Proposals" group.
>> To unsubscribe from this group and stop receiving emails from it, send a=
n=20
>> email to std-proposal...@isocpp.org <javascript:>.
>> To post to this group, send email to std-pr...@isocpp.org <javascript:>.
>> To view this discussion on the web visit=20
>> https://groups.google.com/a/isocpp.org/d/msgid/std-proposals/cf51a959-42=
d4-42c5-9e25-1455681402ff%40isocpp.org=20
>> <https://groups.google.com/a/isocpp.org/d/msgid/std-proposals/cf51a959-4=
2d4-42c5-9e25-1455681402ff%40isocpp.org?utm_medium=3Demail&utm_source=3Dfoo=
ter>
>> .
>>
>
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You received this message because you are subscribed to the Google Groups "=
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g.
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Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
<div dir=3D"ltr"><div>Thank you Ga=C5=A1per,</div><div><br></div><div>I wil=
l use it<br></div><br>=D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=
=D0=BA=D1=82=D1=8F=D0=B1=D1=80=D1=8F 2018 =D0=B3., 23:31:26 UTC+3 =D0=BF=D0=
=BE=D0=BB=D1=8C=D0=B7=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Ga=C5=A1per=
A=C5=BEman =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:<blockquote class=3D=
"gmail_quote" style=3D"margin: 0;margin-left: 0.8ex;border-left: 1px #ccc s=
olid;padding-left: 1ex;"><div dir=3D"ltr"><div dir=3D"ltr"><div dir=3D"ltr"=
><div dir=3D"ltr">Hi Denis,<div><br></div><div>You might want to include a =
link to a rendered version of the HTML on your github. I would also suggest=
using bikeshed ( <a href=3D"https://github.com/tabatkins/bikeshed" target=
=3D"_blank" rel=3D"nofollow" onmousedown=3D"this.href=3D'https://www.go=
ogle.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Ftabatkins%2Fbikeshed\x26sa\x3d=
D\x26sntz\x3d1\x26usg\x3dAFQjCNH69cQJ4slRKHYlWElAZxIqBUuC1Q';return tru=
e;" onclick=3D"this.href=3D'https://www.google.com/url?q\x3dhttps%3A%2F=
%2Fgithub.com%2Ftabatkins%2Fbikeshed\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQj=
CNH69cQJ4slRKHYlWElAZxIqBUuC1Q';return true;">https://github.com/tabatk=
ins/<wbr>bikeshed</a> ) to write it, as you will get automatic code highlig=
hting and help with specifying the various needed sections. This will make =
it easier for everyone to read your proposal.</div><div><br></div><div>As a=
n example, here is a published one:</div><div><a href=3D"https://atomgalaxy=
..github.io/brevzin-wg21/0847_deducing_this/p0847r1.html" target=3D"_blank" =
rel=3D"nofollow" onmousedown=3D"this.href=3D'https://www.google.com/url=
?q\x3dhttps%3A%2F%2Fatomgalaxy.github.io%2Fbrevzin-wg21%2F0847_deducing_thi=
s%2Fp0847r1.html\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNFiTiR7t4DBnvxNdneK=
bqX7N8w6zQ';return true;" onclick=3D"this.href=3D'https://www.googl=
e.com/url?q\x3dhttps%3A%2F%2Fatomgalaxy.github.io%2Fbrevzin-wg21%2F0847_ded=
ucing_this%2Fp0847r1.html\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNFiTiR7t4D=
BnvxNdneKbqX7N8w6zQ';return true;">https://atomgalaxy.github.io/<wbr>br=
evzin-wg21/0847_deducing_<wbr>this/p0847r1.html</a></div><div>The source is=
here (enable github sites to get it to display properly):=C2=A0<a href=3D"=
https://github.com/atomgalaxy/brevzin-wg21/tree/master/0847_deducing_this" =
target=3D"_blank" rel=3D"nofollow" onmousedown=3D"this.href=3D'https://=
www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fatomgalaxy%2Fbrevzin-wg2=
1%2Ftree%2Fmaster%2F0847_deducing_this\x26sa\x3dD\x26sntz\x3d1\x26usg\x3dAF=
QjCNG8g1rMaUQB9UyMeWspJsiZ0dloPg';return true;" onclick=3D"this.href=3D=
'https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fatomgalaxy%=
2Fbrevzin-wg21%2Ftree%2Fmaster%2F0847_deducing_this\x26sa\x3dD\x26sntz\x3d1=
\x26usg\x3dAFQjCNG8g1rMaUQB9UyMeWspJsiZ0dloPg';return true;">https://gi=
thub.com/<wbr>atomgalaxy/brevzin-wg21/tree/<wbr>master/0847_deducing_this</=
a></div><div><br></div><div>Everyone will thank you :).</div><div><br></div=
><div>Ga=C5=A1per</div></div></div></div></div><br><div class=3D"gmail_quot=
e"><div dir=3D"ltr">On Tue, Oct 9, 2018 at 7:16 PM Denis Kotov <<a href=
=3D"javascript:" target=3D"_blank" gdf-obfuscated-mailto=3D"55Vu8vuWAgAJ" r=
el=3D"nofollow" onmousedown=3D"this.href=3D'javascript:';return tru=
e;" onclick=3D"this.href=3D'javascript:';return true;">redr...@gmai=
l.com</a>> wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"ma=
rgin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir=3D"lt=
r">This proposal is available on GitHub also <a href=3D"https://github.com/=
redradist/cpp_standard_propousals/blob/master/ADL%20Extension.html" target=
=3D"_blank" rel=3D"nofollow" onmousedown=3D"this.href=3D'https://www.go=
ogle.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fredradist%2Fcpp_standard_propo=
usals%2Fblob%2Fmaster%2FADL%2520Extension.html\x26sa\x3dD\x26sntz\x3d1\x26u=
sg\x3dAFQjCNGZ348JM4Uq2KiUFey6QC5dNhCR2A';return true;" onclick=3D"this=
..href=3D'https://www.google.com/url?q\x3dhttps%3A%2F%2Fgithub.com%2Fred=
radist%2Fcpp_standard_propousals%2Fblob%2Fmaster%2FADL%2520Extension.html\x=
26sa\x3dD\x26sntz\x3d1\x26usg\x3dAFQjCNGZ348JM4Uq2KiUFey6QC5dNhCR2A';re=
turn true;">https://github.com/redradist/<wbr>cpp_standard_propousals/blob/=
<wbr>master/ADL%20Extension.html</a> <br><br>=D0=B2=D1=82=D0=BE=D1=80=D0=BD=
=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=B1=D1=80=D1=8F 2018 =D0=B3., 21=
:11:13 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=
=D0=BB=D1=8C Denis Kotov =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:<blockq=
uote class=3D"gmail_quote" style=3D"margin:0;margin-left:0.8ex;border-left:=
1px #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div>Hello everyone,</div=
><div><br></div><div>I have prepared the proposal for extending an ADL sear=
ch algorithm:</div><div><br></div><div><b>Propousal for extension methods l=
ike.</b> Lets consider the following example:</div><div><br></div><div>=C2=
=A0=C2=A0=C2=A0 namespace DeviceManager {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member =
functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_=
t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 private:<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member var=
iables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t i=
d_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 using DeviceList =3D std::vector&lt;Device&gt;;<br><br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Device & _first, =
const Device & _second) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
... // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=
=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 DeviceManager::DeviceList deviceList;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter=
0 =3D std::find_if(deviceList.begin(<wbr>), deviceList.end(), [=3D] {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some first creteria<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto f=
oundDeviceIter1 =3D std::find_if(deviceList.begin(<wbr>), deviceList.end(),=
[=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some second c=
reteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end=
() !=3D foundDeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 D=
eviceManager::Device mergedDevice =3D DeviceManager::<wbr>mergeDeviceInfo(*=
<wbr>foundDeviceIter0, *foundDeviceIter1);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 ... // Some other work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<=
br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As you can see in case one=
helper function it is easy to manipulate and use it, but in case of a lot =
of functions it would be better to support some kind of extension methods:<=
/div><div><br></div><div>namespace DeviceManager {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 publ=
ic:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other =
member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 private:=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other mem=
ber variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uin=
t32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 using DeviceList =3D std::vector&lt;Device&gt;;<br><br=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. If it is called by reference type pre=
fer this overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDe=
viceInfo(const Device & _first, const Device & _second) {<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. If it is calle=
d by pointer type prefer this overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 Device mergeDeviceInfo(const Device * _firstPtr, const Device * _sec=
ondPtr) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementati=
on<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=
=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManage=
r::DeviceList deviceList;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some wor=
k<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter0 =3D std::find_if(=
deviceList.begin(<wbr>), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 ... // Some first creteria<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter1 =3D s=
td::find_if(deviceList.begin(<wbr>), deviceList.end(), [=3D] {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some second creteria<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (deviceList.=
end() !=3D foundDeviceIter0 && deviceList.end() !=3D foundDeviceIte=
r1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. Overload function=
for references if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // =
ADL will search in dependent scopes also for calling functions by object re=
ference<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device=
& firstFoundDevice =3D *foundDeviceIter0;<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 DeviceManager::Device & secondFoundDevice =3D *found=
DeviceIter1;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::D=
evice mergedDevice =3D firstFoundDevice.<wbr>mergeDeviceInfo(<wbr>secondFou=
ndDevice);<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. Overload=
function for pointers if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 // ADL will search in dependent scopes lso for calling functions by obj=
ect pointer<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::De=
vice mergedDevice =3D foundDeviceIter0-><wbr>mergeDeviceInfo(*<wbr>found=
DeviceIter1);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some oth=
er work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><d=
iv><br></div><div><b>Propousal for extension of ADL on template parameter.<=
/b> Lets consider the following example:</div><div><br></div><div>=C2=A0=C2=
=A0=C2=A0 namespace IPCBus {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class IClien=
t {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions<br=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;ty=
pename TClient&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 static std::shared_ptr&lt;IClient&gt; buildClient() {<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto client=
=3D std::shared_ptr(new TClient);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPORTANT THINGS AFTER INITIALIZATION=
.. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 return client;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 protecte=
d:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =3D d=
efault;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br>=C2=A0=C2=A0=C2=A0 }=C2=A0 =
// namespace IPCBus<br><br>=C2=A0=C2=A0=C2=A0 class RealClient : public ICl=
ient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=
=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using namespace std;<br><br>=C2=A0=
=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto realClient=
=3D make_shared&lt;RealClient&gt;(<wbr>);<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!<br=
>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As you can see in case one h=
elper function it is easy to manipulate and use it, but in case of a lot of=
functions it would be better to support some kind of extension methods:</d=
iv><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace IPCBus {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 class IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 template &lt;typename TClient&gt;<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 static std::shared_ptr&lt;IC=
lient&gt; buildClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 auto client =3D std::shared_ptr(new TClient);<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // I=
MPORTANT THINGS AFTER INITIALIZATION. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return client;<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 protected:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 Client() =3D default;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typename T, t=
ypename ... TArgs&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 std::shared_ptr=
&lt;T&gt; make_shared(TArgs&&... _args) {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return IClient::buildClient(std::<wbr>forwar=
d&lt;TArgs&gt;(_args)...<wbr>);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }=
<br>=C2=A0=C2=A0=C2=A0 }=C2=A0 // namespace IPCBus<br><br>=C2=A0=C2=A0=C2=
=A0 class RealClient : public IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 p=
ublic:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using =
namespace std;<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 auto realClient =3D make_shared&lt;RealClient&gt;(<wbr=
>);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // We use our own version of make_sha=
red that is delegate creation of object to builder method<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 // Cool !!<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><=
div>As <b>Herb Sutter</b> said at <b>CppCon 2017: Herb Sutter =E2=80=9CMeta=
: Thoughts on generative C++=E2=80=9D</b>:<br>"Abstraction are hiders =
by definition. If they did not do this they are useless ..."<br>"=
It's not the problem. It is the point."<br><br>I see this suggesti=
on to extend <b>ADL</b> search on caller object and on template parameter a=
s simplifier for Library Writters and also General Programmers<br></div></d=
iv></blockquote></div>
<p></p>
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</blockquote></div>
</blockquote></div>
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------=_Part_2788_1412570755.1539184213419--
------=_Part_2787_1050489960.1539184213419--
.
Author: Richard Smith <richard@metafoo.co.uk>
Date: Wed, 10 Oct 2018 13:40:01 -0700
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On Wed, 10 Oct 2018 at 00:11, Denis Kotov <redradist@gmail.com> wrote:
> Hello Richard,
>
> With make_shared it was just an example, but nonetheless I wanted to make
> *ADL* look-up on template parameter dependent scope just for more
> flexibility for developer
> I appreciate that you like the idea for searching on template parameter
>
> What about my* first proposal* ? About extension methods:
>
> namespace DeviceManager {
> class Device {
> public:
> ... // Other member functions
> uint32_t getId() const {
> return id_;
> }
> private:
> ... // Other member variables
> uint32_t id_;
> };
>
> using DeviceList =3D std::vector<Device>;
>
> // 1. If it is called by reference type prefer this overload functi=
on
> Device mergeDeviceInfo(const Device & _first, const Device &
> _second) {
> ... // Implementation
> }
> // 2. If it is called by pointer type prefer this overload function
> Device mergeDeviceInfo(const Device * _firstPtr, const Device *
> _secondPtr) {
> ... // Implementation
> }
> }
>
> int main() {
> DeviceManager::DeviceList deviceList;
> ... // Some work
> auto founFirstDeviceIter =3D std::find_if(deviceList.begin(
> ), deviceList.end(), [=3D] {
> ... // Some first creteria
> });
> auto foundSecondDeviceIter =3D std::find_if(deviceList.begin(),
> deviceList.end(), [=3D] {
> ... // Some second creteria
> });
> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D
> foundDeviceIter1) {
>
> DeviceManager::Device & firstFoundDevice =3D *founFirstDeviceIter=
;
> DeviceManager::Device & secondFoundDevice =3D *foundSecondDeviceI=
ter;
>
>
> *// Extension method example 1: Overload function for references if
> called // ADL will search in dependent scopes also for calling
> functions by object reference*
> DeviceManager::Device mergedDevice =3D* firstFoundDevice.*
> *mergeDeviceInfo(**secondFoundDevice); **// Extension method instead of *
> *DeviceManager::**mergeDeviceInfo(**firstFoundDevice**,**
> secondFoundDevice**)*
>
>
> *// Extension method example 2: Overload function for pointers if
> called // ADL will search in dependent scopes lso for calling
> functions by object pointer*
> DeviceManager::Device mergedDevice =3D *founFirstDeviceIter->*
> *mergeDeviceInfo(***foundDeviceIter1); // **Extension method instead of *
> *DeviceManager::**mergeDeviceInfo(**founFirstDeviceIter, *
> *foundDeviceIter1**)*
>
> ... // Some other work
> }
> }
>
> What do you think ?
>
Something very similar to this has already been proposed as part of unified
function call syntax (n4474), and the C++ committee rejected it. I don't
think it will be reconsidered unless you have substantial new arguments /
evidence for it, or a new design that avoids the problems with the previous
approach.
> =D0=B2=D1=82=D0=BE=D1=80=D0=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=
=B1=D1=80=D1=8F 2018 =D0=B3., 23:28:42 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=
=D0=BE=D0=B2=D0=B0=D1=82=D0=B5=D0=BB=D1=8C Richard Smith
> =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:
>>
>> On Tue, 9 Oct 2018 at 11:11, Denis Kotov <redr...@gmail.com> wrote:
>>
>>> Hello everyone,
>>>
>>> I have prepared the proposal for extending an ADL search algorithm:
>>>
>>> *Propousal for extension methods like.* Lets consider the following
>>> example:
>>>
>>> namespace DeviceManager {
>>> class Device {
>>> public:
>>> ... // Other member functions
>>> uint32_t getId() const {
>>> return id_;
>>> }
>>> private:
>>> ... // Other member variables
>>> uint32_t id_;
>>> };
>>>
>>> using DeviceList =3D std::vector<Device>;
>>>
>>> Device mergeDeviceInfo(const Device & _first, const Device &
>>> _second) {
>>> ... // Implementation
>>> }
>>> }
>>>
>>> int main() {
>>> DeviceManager::DeviceList deviceList;
>>> ... // Some work
>>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),
>>> deviceList.end(), [=3D] {
>>> ... // Some first creteria
>>> });
>>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),
>>> deviceList.end(), [=3D] {
>>> ... // Some second creteria
>>> });
>>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D
>>> foundDeviceIter1) {
>>> DeviceManager::Device mergedDevice =3D
>>> DeviceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);
>>> ... // Some other work
>>> }
>>> }
>>>
>>> As you can see in case one helper function it is easy to manipulate and
>>> use it, but in case of a lot of functions it would be better to support
>>> some kind of extension methods:
>>>
>>> namespace DeviceManager {
>>> class Device {
>>> public:
>>> ... // Other member functions
>>> uint32_t getId() const {
>>> return id_;
>>> }
>>> private:
>>> ... // Other member variables
>>> uint32_t id_;
>>> };
>>>
>>> using DeviceList =3D std::vector<Device>;
>>>
>>> // 1. If it is called by reference type prefer this overload
>>> function
>>> Device mergeDeviceInfo(const Device & _first, const Device &
>>> _second) {
>>> ... // Implementation
>>> }
>>> // 2. If it is called by pointer type prefer this overload functi=
on
>>> Device mergeDeviceInfo(const Device * _firstPtr, const Device *
>>> _secondPtr) {
>>> ... // Implementation
>>> }
>>> }
>>>
>>> int main() {
>>> DeviceManager::DeviceList deviceList;
>>> ... // Some work
>>> auto foundDeviceIter0 =3D std::find_if(deviceList.begin(),
>>> deviceList.end(), [=3D] {
>>> ... // Some first creteria
>>> });
>>> auto foundDeviceIter1 =3D std::find_if(deviceList.begin(),
>>> deviceList.end(), [=3D] {
>>> ... // Some second creteria
>>> });
>>> if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() !=
=3D
>>> foundDeviceIter1) {
>>> // 1. Overload function for references if called
>>> // ADL will search in dependent scopes also for calling
>>> functions by object reference
>>> DeviceManager::Device & firstFoundDevice =3D *foundDeviceIter0;
>>> DeviceManager::Device & secondFoundDevice =3D *foundDeviceIter1=
;
>>> DeviceManager::Device mergedDevice =3D
>>> firstFoundDevice.mergeDeviceInfo(secondFoundDevice);
>>>
>>> // 2. Overload function for pointers if called
>>> // ADL will search in dependent scopes lso for calling function=
s
>>> by object pointer
>>> DeviceManager::Device mergedDevice =3D
>>> foundDeviceIter0->mergeDeviceInfo(*foundDeviceIter1);
>>> ... // Some other work
>>> }
>>> }
>>>
>>> *Propousal for extension of ADL on template parameter.* Lets consider
>>> the following example:
>>>
>>> namespace IPCBus {
>>> class IClient {
>>> public:
>>> ... // Other member functions
>>> template <typename TClient>
>>> static std::shared_ptr<IClient> buildClient() {
>>> auto client =3D std::shared_ptr(new TClient);
>>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE
>>> SKIPED !!
>>> return client;
>>> }
>>> protected:
>>> Client() =3D default;
>>> };
>>> } // namespace IPCBus
>>>
>>> class RealClient : public IClient {
>>> public:
>>> RealClient()
>>> : IClient() {
>>> }
>>> };
>>>
>>> using namespace std;
>>>
>>> int main() {
>>> auto realClient =3D make_shared<RealClient>();
>>> // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!
>>>
>>
>> If you don't want RealClient instances to be created by calling the
>> default constructor, the default constructor should not be public. There
>> are other techniques you can use to allow IClient to create instances of
>> RealClient without exposing a public default constructor that creates a
>> broken object. Your approach doesn't stop someone from doing this:
>>
>> make_unique<RealClient>() // still broken
>>
>> or this:
>>
>> std::make_shared<RealClient>() // still broken
>>
>> It's also broken by the intent of P0551R3 (adopted for C++20), which
>> intends to make it possible to implement standard library functions as
>> function objects instead of as real functions, and by P0921R2, which say=
s
>> that you can't rely on (for instance) how a standard-library function wi=
ll
>> partially order with respect to a function of your own.
>>
>> So I don't think this approach really solves the problem you're trying t=
o
>> address, especially not when used to subvert calls to standard library
>> functions.
>>
>> }
>>>
>>> As you can see in case one helper function it is easy to manipulate and
>>> use it, but in case of a lot of functions it would be better to support
>>> some kind of extension methods:
>>>
>>> namespace IPCBus {
>>> class IClient {
>>> public:
>>> ... // Other member functions
>>> template <typename TClient>
>>> static std::shared_ptr<IClient> buildClient() {
>>> auto client =3D std::shared_ptr(new TClient);
>>> ... // IMPORTANT THINGS AFTER INITIALIZATION. CANNOT BE
>>> SKIPED !!
>>> return client;
>>> }
>>> protected:
>>> Client() =3D default;
>>> };
>>>
>>> template <typename T, typename ... TArgs>
>>> std::shared_ptr<T> make_shared(TArgs&&... _args) {
>>> return IClient::buildClient(std::forward<TArgs>(_args)...=
);
>>> }
>>>
>>
>> This, if in scope, would likely be ambiguous with std::make_shared. And
>> if you make it a better overload candidate, it would hijack all make_sha=
red
>> calls that should invoke std::make_shared. Adding an overload to someone
>> else's overload set, when they didn't design for their overload set to b=
e
>> extensible, is a very bad design practice.
>>
>>
>>> } // namespace IPCBus
>>>
>>> class RealClient : public IClient {
>>> public:
>>> RealClient()
>>> : IClient() {
>>> }
>>> };
>>>
>>> using namespace std;
>>>
>>> int main() {
>>> auto realClient =3D make_shared<RealClient>();
>>> // We use our own version of make_shared that is delegate creatio=
n
>>> of object to builder method
>>> // Cool !!
>>> }
>>>
>>> As *Herb Sutter* said at *CppCon 2017: Herb Sutter =E2=80=9CMeta: Thoug=
hts on
>>> generative C++=E2=80=9D*:
>>> "Abstraction are hiders by definition. If they did not do this they are
>>> useless ..."
>>> "It's not the problem. It is the point."
>>>
>>> I see this suggestion to extend *ADL* search on caller object and on
>>> template parameter as simplifier for Library Writters and also General
>>> Programmers
>>>
>>
>> I don't agree at all with your motivation, but nonetheless I do agree
>> with your conclusion: it does seem reasonable for ADL to consider
>> associated classes and namespaces of template arguments in the case wher=
e
>> the function name is a template-id. I suspect this was not done previous=
ly
>> because the callee in a function call for which ADL is performed was ver=
y
>> rarely a template-id prior to P0846R0, but now we've adopted that paper =
for
>> C++20, it would make sense to take the associated classes and namespaces=
of
>> the template arguments into account, and especially because we now allow
>> objects of class type as non-type template arguments:
>>
>> namespace N {
>> struct Params { /*...*/ };
>> auto make_dynamic(Params P) { /*...*/ }
>> template<Params P> auto make_static() { /*...*/ }
>> }
>> auto x =3D make_dynamic(N::Params{1, 2, 3}); // OK
>> auto y =3D make_static<N::Params{1, 2, 3}>(); // error today, could be
>> valid tomorrow
>>
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<div dir=3D"ltr"><div dir=3D"ltr"><div class=3D"gmail_quote"><div dir=3D"lt=
r">On Wed, 10 Oct 2018 at 00:11, Denis Kotov <<a href=3D"mailto:redradis=
t@gmail.com">redradist@gmail.com</a>> wrote:<br></div><blockquote class=
=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rg=
b(204,204,204);padding-left:1ex"><div dir=3D"ltr"><div>Hello Richard,</div>=
<div><br></div><div>With make_shared it was just an example, but nonetheles=
s I wanted to make <b>ADL</b> look-up on template parameter dependent scope=
just for more flexibility for developer</div><div>I appreciate that you li=
ke the idea for searching on template parameter<br></div><div><br></div><di=
v>What about my<b> first proposal</b> ? About extension methods:</div><div>=
<br></div><div>=C2=A0=C2=A0=C2=A0 namespace DeviceManager {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ..=
.. // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... =
// Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::vector<Device>;<br=
><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. If it is called by reference type=
prefer this overload function<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mer=
geDeviceInfo(const Device & _first, const Device & _second) {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2. If it is=
called by pointer type prefer this overload function<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 Device mergeDeviceInfo(const Device * _firstPtr, const Device =
* _secondPtr) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implem=
entation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br=
>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceMa=
nager::DeviceList deviceList;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some=
work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto founFirstDeviceIter =3D std::f=
ind_if(deviceList.begin(<div>), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some first creteria<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundSecondDe=
viceIter =3D std::find_if(deviceList.begin(), deviceList.end(), [=3D] {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some second creteria<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (de=
viceList.end() !=3D foundDeviceIter0 && deviceList.end() !=3D found=
DeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device & firstFoundDev=
ice =3D *founFirstDeviceIter;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
DeviceManager::Device & secondFoundDevice =3D *foundSecondDeviceIter;<=
/div><div><br></div><div>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <i>// E=
xtension method example 1: Overload function for references if called<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // ADL will search in dependent =
scopes also for calling functions by object reference</i></div><div>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D=
<b> firstFoundDevice.</b><b>mergeDeviceInfo(</b><b>secondFoundDevice); </b>=
<b>// Extension method instead of </b><b>DeviceManager::</b><b>mergeDeviceI=
nfo(</b><b>firstFoundDevice</b><b><b>,</b></b><b> secondFoundDevice</b><b>)=
</b><br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 <i>// Extension meth=
od example 2: Overload function for pointers if called<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 // ADL will search in dependent scopes lso for =
calling functions by object pointer</i><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D <b>founFirstDeviceIter-=
></b><b>mergeDeviceInfo(*</b><b>foundDeviceIter1); // </b><b><b>Extensio=
n method instead of</b> </b><b>DeviceManager::</b><b>mergeDeviceInfo(</b><b=
><b>founFirstDeviceIter, </b></b><b>foundDeviceIter1</b><b>)</b></div><div>=
<br></div><div>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other=
work</div><div>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</d=
iv></div><div><br></div><div> What do you think ?</div></div></blockquote><=
div><br></div><div>Something very similar to this has already been proposed=
as part of unified function call syntax (n4474), and the C++ committee rej=
ected it. I don't think it will be reconsidered unless you have substan=
tial new arguments / evidence for it, or a new design that avoids the probl=
ems with the previous approach.</div><div>=C2=A0</div><blockquote class=3D"=
gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(20=
4,204,204);padding-left:1ex"><div dir=3D"ltr">=D0=B2=D1=82=D0=BE=D1=80=D0=
=BD=D0=B8=D0=BA, 9 =D0=BE=D0=BA=D1=82=D1=8F=D0=B1=D1=80=D1=8F 2018 =D0=B3.,=
23:28:42 UTC+3 =D0=BF=D0=BE=D0=BB=D1=8C=D0=B7=D0=BE=D0=B2=D0=B0=D1=82=D0=
=B5=D0=BB=D1=8C Richard Smith =D0=BD=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BB:<b=
lockquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-le=
ft:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr"><div dir=
=3D"ltr"><div dir=3D"ltr"><div class=3D"gmail_quote"><div dir=3D"ltr">On Tu=
e, 9 Oct 2018 at 11:11, Denis Kotov <<a rel=3D"nofollow">redr...@gmail.c=
om</a>> wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"margi=
n:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex=
"><div dir=3D"ltr"><div>Hello everyone,</div><div><br></div><div>I have pre=
pared the proposal for extending an ADL search algorithm:</div><div><br></d=
iv><div><b>Propousal for extension methods like.</b> Lets consider the foll=
owing example:</div><div><br></div><div>=C2=A0=C2=A0=C2=A0 namespace Device=
Manager {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 ... // Other member variables<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std=
::vector&lt;Device&gt;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Devic=
e mergeDeviceInfo(const Device & _first, const Device & _second) {<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Implementation<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=
=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device=
List deviceList;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some work<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter0 =3D std::find_if(deviceLi=
st.begin(), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 ... // Some first creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto foundDeviceIter1 =3D std::find_if(de=
viceList.begin(), deviceList.end(), [=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 ... // Some second creteria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 if (deviceList.end() !=3D foundDe=
viceIter0 && deviceList.end() !=3D foundDeviceIter1) {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device mergedDevice =3D De=
viceManager::mergeDeviceInfo(*foundDeviceIter0, *foundDeviceIter1);<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some other work<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div><div><br></div><div>As=
you can see in case one helper function it is easy to manipulate and use i=
t, but in case of a lot of functions it would be better to support some kin=
d of extension methods:</div><div><br></div><div>namespace DeviceManager {<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class Device {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 ... // Other member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t getId() const {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return id_;<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 private:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 ... // Other member variables<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 uint32_t id_;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
};<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 using DeviceList =3D std::vector&=
amp;lt;Device&gt;;<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1. If it is=
called by reference type prefer this overload function<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Device & _first, const Dev=
ice & _second) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // I=
mplementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 // 2. If it is called by pointer type prefer this overload functi=
on<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Device mergeDeviceInfo(const Device * =
_firstPtr, const Device * _secondPtr) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 ... // Implementation<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=
=C2=A0=C2=A0=C2=A0 }<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0 DeviceManager::DeviceList deviceList;<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 ... // Some work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto fou=
ndDeviceIter0 =3D std::find_if(deviceList.begin(), deviceList.end(), [=3D] =
{<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some first creteria<=
br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 aut=
o foundDeviceIter1 =3D std::find_if(deviceList.begin(), deviceList.end(), [=
=3D] {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some second cre=
teria<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 });<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 if (deviceList.end() !=3D foundDeviceIter0 && deviceList.end() =
!=3D foundDeviceIter1) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 1=
.. Overload function for references if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 // ADL will search in dependent scopes also for calling fun=
ctions by object reference<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 De=
viceManager::Device & firstFoundDevice =3D *foundDeviceIter0;<br>=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 DeviceManager::Device & secondFoun=
dDevice =3D *foundDeviceIter1;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 DeviceManager::Device mergedDevice =3D firstFoundDevice.mergeDeviceInfo=
(secondFoundDevice);<br><br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // 2=
.. Overload function for pointers if called<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 // ADL will search in dependent scopes lso for calling func=
tions by object pointer<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Devic=
eManager::Device mergedDevice =3D foundDeviceIter0->mergeDeviceInfo(*fou=
ndDeviceIter1);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Some o=
ther work<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 }</div>=
<div><br></div><div><b>Propousal for extension of ADL on template parameter=
..</b> Lets consider the following example:</div><div><br></div><div>=C2=A0=
=C2=A0=C2=A0 namespace IPCBus {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 class ICl=
ient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Other member functions=
<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt=
;typename TClient&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 static std::shared_ptr&lt;IClient&gt; buildClient() {<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto cli=
ent =3D std::shared_ptr(new TClient);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPORTANT THINGS AFTER INITIALIZAT=
ION. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 return client;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 prote=
cted:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 Client() =
=3D default;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br>=C2=A0=C2=A0=C2=A0 }=
=C2=A0 // namespace IPCBus<br><br>=C2=A0=C2=A0=C2=A0 class RealClient : pub=
lic IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0 RealClient()<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 : IClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=
=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=C2=A0 using namespace std;<br><br>=
=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto real=
Client =3D make_shared&lt;RealClient&gt;();<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 // WE MISSED THE VERY IMPORTANT STEPS IN CREATION OF OBJECT !!=
<br></div></div></blockquote><div><br></div><div>If you don't want Real=
Client instances to be created by calling the default constructor, the defa=
ult constructor should not be public. There are other techniques you can us=
e to allow IClient to create instances of RealClient without exposing a pub=
lic default constructor that creates a broken object. Your approach doesn&#=
39;t stop someone from doing this:</div><div><br></div><div>=C2=A0 make_uni=
que<RealClient>() // still broken</div><div><br></div><div>or this:</=
div><div><br></div><div>=C2=A0 std::make_shared<RealClient>() // stil=
l broken</div><div><br></div><div>It's also broken by the intent of P05=
51R3 (adopted for C++20), which intends to make it possible to implement st=
andard library functions as function objects instead of as real functions, =
and by P0921R2, which says that you can't rely on (for instance) how a =
standard-library function will partially order with respect to a function o=
f your own.</div><div><br></div><div>So I don't think this approach rea=
lly solves the problem you're trying to address, especially not when us=
ed to subvert calls to standard library functions.</div><div><br></div><blo=
ckquote class=3D"gmail_quote" style=3D"margin:0px 0px 0px 0.8ex;border-left=
:1px solid rgb(204,204,204);padding-left:1ex"><div dir=3D"ltr"><div>=C2=A0=
=C2=A0=C2=A0 }</div><div><br></div><div>As you can see in case one helper f=
unction it is easy to manipulate and use it, but in case of a lot of functi=
ons it would be better to support some kind of extension methods:</div><div=
><br></div><div>=C2=A0=C2=A0=C2=A0 namespace IPCBus {<br>=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 class IClient {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 =
public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // Ot=
her member functions<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0 template &lt;typename TClient&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 static std::shared_ptr&lt;IClient&gt=
; buildClient() {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0 auto client =3D std::shared_ptr(new TClient);<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 ... // IMPORTANT THI=
NGS AFTER INITIALIZATION. CANNOT BE SKIPED !!<br>=C2=A0=C2=A0=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 return client;<br>=C2=A0=C2=A0=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 protected:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 Client() =3D default;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 };<br><br=
>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 template &lt;typename T, typename ... T=
Args&gt;<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 std::shared_ptr&lt;T&=
;gt; make_shared(TArgs&&... _args) {<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0=C2=A0 return IClient::buildClient(std::forward&lt;TArgs&g=
t;(_args)...);<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br></div></div></blockqu=
ote><div><br></div><div>This, if in scope, would likely be ambiguous with s=
td::make_shared. And if you make it a better overload candidate, it would h=
ijack all make_shared calls that should invoke std::make_shared. Adding an =
overload to someone else's overload set, when they didn't design fo=
r their overload set to be extensible, is a very bad design practice.</div>=
<div>=C2=A0</div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0px =
0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir=
=3D"ltr"><div>=C2=A0=C2=A0=C2=A0 }=C2=A0 // namespace IPCBus<br><br>=C2=A0=
=C2=A0=C2=A0 class RealClient : public IClient {<br>=C2=A0=C2=A0=C2=A0=C2=
=A0=C2=A0 public:<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 RealClient()<br>=
=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 : IClient() {<br>=C2=A0=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 }<br>=C2=A0=C2=A0=C2=A0 };<br><br>=C2=A0=C2=A0=
=C2=A0 using namespace std;<br><br>=C2=A0=C2=A0=C2=A0 int main() {<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 auto realClient =3D make_shared&lt;RealClie=
nt&gt;();<br>=C2=A0=C2=A0=C2=A0=C2=A0=C2=A0 // We use our own version o=
f make_shared that is delegate creation of object to builder method<br>=C2=
=A0=C2=A0=C2=A0=C2=A0=C2=A0 // Cool !!<br>=C2=A0=C2=A0=C2=A0 }</div><div><b=
r></div><div>As <b>Herb Sutter</b> said at <b>CppCon 2017: Herb Sutter =E2=
=80=9CMeta: Thoughts on generative C++=E2=80=9D</b>:<br>"Abstraction a=
re hiders by definition. If they did not do this they are useless ..."=
<br>"It's not the problem. It is the point."<br><br>I see thi=
s suggestion to extend <b>ADL</b> search on caller object and on template p=
arameter as simplifier for Library Writters and also General Programmers</d=
iv></div></blockquote><div><br></div><div>I don't agree at all with you=
r motivation, but nonetheless I do agree with your conclusion: it does seem=
reasonable for ADL to consider associated classes and namespaces of templa=
te arguments in the case where the function name is a template-id. I suspec=
t this was not done previously because the callee in a function call for wh=
ich ADL is performed was very rarely a template-id prior to P0846R0, but no=
w we've adopted that paper for C++20, it would make sense to take the a=
ssociated classes and namespaces of the template arguments into account, an=
d especially because we now allow objects of class type as non-type templat=
e arguments:</div><div><br></div><div>namespace N {</div><div>=C2=A0 struct=
Params { /*...*/ };</div><div>=C2=A0 auto make_dynamic(Params P) { /*...*/=
}<br></div><div>=C2=A0 template<Params P> auto make_static() { /*...=
*/ }</div><div>}<br></div><div>auto x =3D make_dynamic(N::Params{1, 2, 3});=
// OK</div><div>auto y =3D make_static<N::Params{1, 2, 3}>(); // err=
or today, could be valid tomorrow</div></div></div></div></div>
</blockquote></div>
<p></p>
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40isocpp.org?utm_medium=3Demail&utm_source=3Dfooter" target=3D"_blank">=
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41c9-a224-5c54fcf88274%40isocpp.org</a>.<br>
</blockquote></div></div></div>
<p></p>
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